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PBGaming Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 185.206.148.48:28035

Abstract

We describe the public Rust server PBGaming Test Server, reached at 185.206.148.48:28035. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #15,159 of all servers, the top 68%. It last wiped 23d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#15,159top 68%
Last wipe23d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510004:0013:0022:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.8 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Mon 5 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 5 Oct, 13:4423d ago 1 – running 0
Fri 2 Oct, 01:2527d ago 0 – 3.5 d 0
Tue 22 Sep, 00:0637d ago 1 halved by day 1 10.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of PBGaming Test Server
Figure 5: The map: Procedural Map, size 4500, seed 676767. Open on RustMaps.
Table 4: The server's published settings.
Address185.206.148.48:28035
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 13:44 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed676767

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 154 on average28/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does PBGaming Test Server perform well?

Over the past 48 hours, it ran at an average of 82 server fps, with a low of 51. Buildings, deployables and all other world objects counted together reached a maximum of 121,468 entities. The peak memory usage was 5,446 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does PBGaming Test Server have?

A region is not published by PBGaming Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 185.206.148.48:28035.

A.3How reliable is PBGaming Test Server, and is it currently online?

PBGaming Test Server is currently online. The uptime it reports indicates a restart about 23 minutes ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on PBGaming Test Server?

Rust network protocol 2635 and build 168909 is the version that PBGaming Test Server runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on PBGaming Test Server?

Prediction of the next wipe is impossible for PBGaming Test Server, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 23 days 13 hours ago.

A.6What happens on PBGaming Test Server when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 2 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.

Population

A.7How does PBGaming Test Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts PBGaming Test Server at #15,159, within the top 68% of ranked servers.

A.8At what level does PBGaming Test Server operate in terms of players?

The current population of PBGaming Test Server is 0, drawn from 50 slots. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 01:00 UTC, with an average of 0 players.

Tags, lists

A.9What do the tags associated with PBGaming Test Server signify?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags PBGaming Test Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can PBGaming Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that PBGaming Test Server fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does PBGaming Test Server operate?

The name of PBGaming Test Server states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on PBGaming Test Server?

Size 4,500 and seed 676767 define the procedural, game-generated map on PBGaming Test Server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What steps are required to join PBGaming Test Server?

Press F1 inside Rust to open the console and enter client.connect 185.206.148.48:28035. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.