Rust StatisticsWorking papers on every public Rust server · 102,658 players now

SC

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 185.207.214.198:35200

Abstract

We describe the public Rust server SC, reached at 185.207.214.198:35200. At the last check it held 1 of 200 places, against a seven-day mean of 0 and a peak of 21. It ranks #4,875 of all servers, the top 22%. It last wiped 1d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/2000% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#4,875top 22%
Last wipe1d agomonthly schedule
Next wipe37d 0hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.511.5219:0001:0008:0014:0022:0016:00Wiped Tue 27 Oct, 19:03 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
020040060080019:0001:0008:0014:0022:0016:00Wiped Tue 27 Oct, 19:03 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep.

4Rank

The server stands in the top 22% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep1 Oct9 Oct16 Oct22 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap18.3 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 4
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 0hforce wipefw
Thu 3 Dec, 19:0035d 0hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 19:031d ago – – running 1
Fri 9 Oct, 12:0520d ago 1 halved by day 4 18.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of SC
Figure 5: The map: Custom Map, size 2500, seed 121315421.
Table 5: The server's published settings.
Address185.207.214.198:35200
Region–
Max players200
Group limit10 max
Wipe schedulemonthly
Last wipe27 Oct 2026, 19:56 UTC
Hostname–
First seen24 Sep 2026
MapCustom Map
Size2500
Seed121315421

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average83/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average227/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average32/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 75 on average144/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 71 on average291/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 66 on average455/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does SC run?

Over the past 48 hours, it ran at an average of 511 server fps, with a low of 507. Its entity count reached a maximum of 2,865, including buildings, deployables and all other world objects. The peak memory usage was 1,844 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does SC have?

No region is published by SC. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 185.207.214.198:35200.

A.3What is the reliability of SC, and is it online?

SC is currently online. The uptime it reports indicates a restart about 2 hours ago. The server was up 92% of the time over the last 7 full days, 155 of 168 hours. It was first observed on 24 September 2026 by Rust Statistics.

A.4What is the Rust version for SC?

The version of Rust on SC is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does SC follow for wipes?

Once a month, SC wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 46 hours have passed since the current world was generated. A monthly wipe schedule is stated in the server's tags.

A.6What characterises wipe day on SC?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 4.

Population

A.7How does SC compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts SC at #4,875, within the top 22% of ranked servers.

A.8How would you characterise the player activity on SC?

On SC, 1 of the 200 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height. Of the last 48 hours, the peak hour falls at 21:00 UTC, with an average of 1 players.

Tags, lists

A.9How should the tags on SC be interpreted?

gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots are available; ts10 (Group limit): A team holds no more than 10; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags SC publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can SC be found among the Rust Statistics lists and filters?

These Rust Statistics lists include SC: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Rules, settings, map

A.11Which settings and rules are in force on SC?

The name of SC states no gather rate. The team limit is 10 players. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What is the map for SC?

Size 2,500 and seed 121315421 define the procedural, game-generated map on SC. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.

Connection

A.13How do you connect to SC?

Press F1 inside Rust to open the console and enter client.connect 185.207.214.198:35200. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp200Max players. 200 slots are available.
ts10Group limit. A team holds no more than 10.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.