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ShockRust | Fight

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 185.207.214.212:35200

Abstract

We describe the public Rust server ShockRust | Fight, reached at 185.207.214.212:35200. At the last check it held 41 of 50 places, against a seven-day mean of 12 and a peak of 431. It ranks #868 of all servers, the top 4%. It last wiped 118d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now41/5082% full
In the queue0no queue
Seven-day mean12peak 43, 48 h peak 39
Rank2#868top 4%
Last wipe118d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
01020304017:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 4% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map, size 1500, seed 1337.
Table 3: The server's published settings.
Address185.207.214.212:35200
Region–
Max players50
Group limitnot published
Wipe schedule–
Last wipe2 Jul 2026, 20:57 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size1500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average152/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average238/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does ShockRust | Fight perform well?

The server fps averaged 60 over the last 48 hours, never dropping below 58. Buildings, deployables and all other world objects counted together reached a maximum of 5,541 entities. Memory use peaked at 1,252 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of ShockRust | Fight?

A region is not published by ShockRust | Fight. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 185.207.214.212:35200.

A.3What is the reliability of ShockRust | Fight, and is it online?

At the present moment, ShockRust | Fight is online. Based on the uptime it reports, the last restart occurred about 17 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on ShockRust | Fight?

The version of Rust on ShockRust | Fight is network protocol 2556 and build 104046, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does ShockRust | Fight follow for wipes?

Too few wipes by ShockRust | Fight have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 118 days 19 hours ago.

Player count

A.6How does ShockRust | Fight compare with other Rust servers in the rankings?

Ranked by player hours across seven days, ShockRust | Fight holds #868, in the top 4% of all ranked servers.

A.7At what level does ShockRust | Fight operate in terms of players?

The current population of ShockRust | Fight is 41, drawn from 50 slots. Averaged over the last seven days: 12 players; the same period peaks at 43. Of the last 48 hours, the peak hour falls at 15:00 UTC, with an average of 35 players.

Tags, lists

A.8How should the tags on ShockRust | Fight be interpreted?

Tags from ShockRust | Fight, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; v2556 (Protocol): The game protocol is 2556; your client must match it to join; cs104046 (Build): This server runs game build 104046; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can ShockRust | Fight be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that ShockRust | Fight fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

Rules, settings, map

A.10Which settings and rules are in force on ShockRust | Fight?

Its name carries no gather rate for ShockRust | Fight. No group limit is published. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.11On which map does ShockRust | Fight take place?

Generated by the game from seed 1337, the procedural map on ShockRust | Fight measures 1,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.

How to join

A.12How do you connect to ShockRust | Fight?

Press F1 inside Rust to open the console and enter client.connect 185.207.214.212:35200. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
v2556Protocol. The game protocol is 2556; your client must match it to join.
cs104046Build. This server runs game build 104046.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.