Boat wars Gamemode | Deep Sea Training | Testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 185.218.195.135:20184
Abstract
We describe the public Rust server Boat wars Gamemode | Deep Sea Training | Testing, reached at 185.218.195.135:20184. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 16d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 13 Oct, 13:4916d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 185.218.195.135:20184 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 13:49 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 1 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 88/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 145/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 61/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average | 161/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 348/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Boat wars Gamemode | Deep Sea Training | Testing run?
Its average server fps over the last 48 hours was 83, with a minimum of 64. Buildings, deployables and all other world objects counted together reached a maximum of 47,400 entities. The peak memory usage was 4,169 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does Boat wars Gamemode | Deep Sea Training | Testing have?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 185.218.195.135:20184 is its address.
A.3What is the online status and reliability of Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing is online at this time. It last restarted around 16 days 4 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 21 September 2026 by Rust Statistics.
A.4What version of Rust is run on Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5What schedule does Boat wars Gamemode | Deep Sea Training | Testing follow for wipes?
The record of Boat wars Gamemode | Deep Sea Training | Testing's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 16 days 6 hours.
A.6What happens on Boat wars Gamemode | Deep Sea Training | Testing when wipe day arrives?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.7What position does Boat wars Gamemode | Deep Sea Training | Testing occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Boat wars Gamemode | Deep Sea Training | Testing holds #15,269, in the top 68% of all ranked servers.
A.8At what level does Boat wars Gamemode | Deep Sea Training | Testing operate in terms of players?
On Boat wars Gamemode | Deep Sea Training | Testing, 0 of the 40 slots are occupied at present. The seven-day average for this server is 0 players.
Tags, lists
A.9How should the tags on Boat wars Gamemode | Deep Sea Training | Testing be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon: these are the tags Boat wars Gamemode | Deep Sea Training | Testing publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Boat wars Gamemode | Deep Sea Training | Testing be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Boat wars Gamemode | Deep Sea Training | Testing fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.11Under what rules and settings does Boat wars Gamemode | Deep Sea Training | Testing operate?
The name of Boat wars Gamemode | Deep Sea Training | Testing states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.
A.12On which map does Boat wars Gamemode | Deep Sea Training | Testing take place?
Size 3,000 and seed 1 define the procedural, game-generated map on Boat wars Gamemode | Deep Sea Training | Testing. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to Boat wars Gamemode | Deep Sea Training | Testing?
Enter client.connect 185.218.195.135:20184 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://rustcator.com.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.