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Boat wars Gamemode | Deep Sea Training | Testing

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Offline · checked 38d ago · 185.218.195.135:20184

Abstract

We describe the public Rust server Boat wars Gamemode | Deep Sea Training | Testing, reached at 185.218.195.135:20184. It is offline at the last check, against a seven-day mean of 01. It ranks #15,478 of all servers, the top 68%. It last wiped 43d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,478top 68%
Last wipe43d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address185.218.195.135:20184
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe16 Sep 2026, 06:59 UTC
Hostname–
First seen16 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average15/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average28/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average38/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average156/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Boat wars Gamemode | Deep Sea Training | Testing have?

No region is published by Boat wars Gamemode | Deep Sea Training | Testing. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 185.218.195.135:20184 is its address.

A.2What is the reliability of Boat wars Gamemode | Deep Sea Training | Testing, and is it online?

At the present moment, Boat wars Gamemode | Deep Sea Training | Testing is offline; it was last seen 38 days 16 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 16 September 2026.

A.3What version of Rust is run on Boat wars Gamemode | Deep Sea Training | Testing?

Rust network protocol 2633 and build 164530 is the version that Boat wars Gamemode | Deep Sea Training | Testing runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Boat wars Gamemode | Deep Sea Training | Testing?

The record of Boat wars Gamemode | Deep Sea Training | Testing's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 43 days 18 hours.

Population

A.5What is the rank of Boat wars Gamemode | Deep Sea Training | Testing among Rust servers?

The seven-day player-hours ranking puts Boat wars Gamemode | Deep Sea Training | Testing at #15,478, within the top 68% of ranked servers.

A.6What is the population level of Boat wars Gamemode | Deep Sea Training | Testing?

The last recorded sighting of Boat wars Gamemode | Deep Sea Training | Testing was 38 days 16 hours ago; it is offline now.

Tags and filters

A.7What do the tags associated with Boat wars Gamemode | Deep Sea Training | Testing signify?

Tags from Boat wars Gamemode | Deep Sea Training | Testing, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Boat wars Gamemode | Deep Sea Training | Testing be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Boat wars Gamemode | Deep Sea Training | Testing?

No gather rate appears in the name of Boat wars Gamemode | Deep Sea Training | Testing. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.10What map is in use on Boat wars Gamemode | Deep Sea Training | Testing?

The game generates the map on Boat wars Gamemode | Deep Sea Training | Testing; that format is procedural.

How to join

A.11What is the process for joining Boat wars Gamemode | Deep Sea Training | Testing?

Enter client.connect 185.218.195.135:20184 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. 40 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs164530Build. Build 164530 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.