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Skin Test Local

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 5d ago · 185.228.124.78:28015

Abstract

We describe the public Rust server Skin Test Local, reached at 185.228.124.78:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #14,084 of all servers, the top 63%. It last wiped 5d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/812% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#14,084top 63%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 63% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct24 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap16.7 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Thu 22 OctSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 20:345d ago 1 – running 0
Sat 19 Sep, 17:5438d ago 1 halved by day 2 33.1 d 1
Sat 19 Sep, 09:4138d ago 1 – 0.3 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Skin Test Local
Figure 5: The map: Procedural Map, size 4000, seed 1219563660. Open on RustMaps.
Table 4: The server's published settings.
Address185.228.124.78:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 20:34 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size4000
Seed1219563660

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 162 on average27/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average41/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average35/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average9/200
CSL Scenery Budget Testgroups of 8+ · 85 on average0/500

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Skin Test Local?

No region is published by Skin Test Local. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 185.228.124.78:28015.

A.2What is the reliability of Skin Test Local, and is it online?

At the present moment, Skin Test Local is offline; it was last seen 5 days 4 hours ago. Of the 168 hours in the last 7 full days, 1 were served, an availability of 1%. The first record of it by Rust Statistics dates to 17 September 2026.

A.3What version of Rust is run on Skin Test Local?

The version of Rust on Skin Test Local is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on Skin Test Local?

No next wipe can be predicted for Skin Test Local since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 5 days 5 hours.

A.5What happens on Skin Test Local when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 2.

Population

A.6How does Skin Test Local compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Skin Test Local at #14,084, within the top 63% of ranked servers.

A.7At what level does Skin Test Local operate in terms of players?

Skin Test Local is not online now; 5 days 4 hours have passed since it was last seen. The peak over seven days is 1, against an average of 1.

Tags, lists

A.8How should the tags on Skin Test Local be interpreted?

Tags from Skin Test Local, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp8 (Max players): It offers 8 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Skin Test Local be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Skin Test Local: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Which settings and rules are in force on Skin Test Local?

No gather rate appears in the name of Skin Test Local. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Skin Test Local?

The game generates Skin Test Local's procedural map at size 4,000, from seed 1219563660. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12How do you connect to Skin Test Local?

Press F1 inside Rust to open the console and enter client.connect 185.228.124.78:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp8Max players. It offers 8 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.