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Chill Zone

Rust Statistics

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Online · checked 13m ago · 185.36.205.3:28095

Abstract

We describe the public Rust server Chill Zone, reached at 185.36.205.3:28095. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #7,970 of all servers, the top 36%. It last wiped 3d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#7,970top 36%
Last wipe3d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0018:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304000:0009:0018:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap19 daysbetween real wipes
Wipe-day peak0players, last three wipes
Sat 24 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 12:363d ago 1 – running 0
Mon 5 Oct, 11:4422d ago 0 – 19 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Chill Zone
Figure 5: The map: Procedural Map, size 4500, seed 3607024434. Open on RustMaps.
Table 4: The server's published settings.
Address185.36.205.3:28095
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 12:36 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed3607024434

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average69/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average83/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average25/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average75/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Chill Zone run?

Its average server fps over the last 48 hours was 30, with a minimum of 28. Its entity count reached a maximum of 116,091, including buildings, deployables and all other world objects. Memory use peaked at 4,072 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Chill Zone have?

There is no region published for Chill Zone. Rust Statistics does not look up the machine's location; it shows where the server says it is. 185.36.205.3:28095 is its address.

A.3What is the reliability of Chill Zone, and is it online?

At the present moment, Chill Zone is online. The uptime it reports indicates a restart about 15 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Chill Zone?

Chill Zone is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on Chill Zone?

The record of Chill Zone's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 3 days 10 hours ago.

A.6How would you describe wipe day on Chill Zone?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 2 hours after the latest wipe.

Player count

A.7What is the rank of Chill Zone among Rust servers?

The seven-day player-hours ranking puts Chill Zone at #7,970, within the top 36% of ranked servers.

A.8What is the population level of Chill Zone?

The current population of Chill Zone is 0, drawn from 100 slots. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags, lists

A.9How should the tags on Chill Zone be interpreted?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which Chill Zone publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Chill Zone be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Chill Zone: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11Under what rules and settings does Chill Zone operate?

Its name carries no gather rate for Chill Zone. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC is active: that is Valve's anti-cheat.

A.12On which map does Chill Zone take place?

Size 4,500 and seed 3607024434 define the procedural, game-generated map on Chill Zone. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining Chill Zone?

Enter client.connect 185.36.205.3:28095 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp100Max players. It offers 100 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.