Local Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 11d ago · 185.75.238.230:28015
Abstract
We describe the public Rust server Local Test Server, reached at 185.75.238.230:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #12,972 of all servers, the top 59%. It last wiped 12d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 16 Oct, 14:5112d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 185.75.238.230:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 14:51 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 125/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 125/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 190/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 66/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 8/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 23/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does Local Test Server have?
There is no region published for Local Test Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 185.75.238.230:28015.
A.2What is the online status and reliability of Local Test Server?
Right now, Local Test Server is offline, and the last time it was seen was 11 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 16 October 2026.
A.3What is the Rust version for Local Test Server?
Local Test Server is running Rust network protocol 2634 and build 167781 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4On what cycle does Local Test Server wipe?
Too few wipes by Local Test Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 12 days 18 hours have passed since the current world was generated.
A.5What happens on Local Test Server when wipe day arrives?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What is the rank of Local Test Server among Rust servers?
Ranked by player hours across seven days, Local Test Server holds #12,972, in the top 59% of all ranked servers.
A.7What is the population level of Local Test Server?
Local Test Server is not online now; 11 days 18 hours have passed since it was last seen.
Tags, lists
A.8How should the tags on Local Test Server be interpreted?
gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Local Test Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Local Test Server be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Local Test Server fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.10Which settings and rules are in force on Local Test Server?
No gather rate appears in the name of Local Test Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for Local Test Server?
On Local Test Server the terrain is procedural, built by the game itself.
How to join
A.12What is the process for joining Local Test Server?
Enter client.connect 185.75.238.230:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp2 | Max players. 2 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.