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Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6d ago · 187.99.119.242:28015

Abstract

We describe the public Rust server Dev Server, reached at 187.99.119.242:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,299 of all servers, the top 51%. It last wiped 7d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#11,299top 51%
Last wipe7d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 51% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address187.99.119.242:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 22:56 UTC
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average70/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average97/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average32/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Dev Server based?

There is no region published for Dev Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 187.99.119.242:28015 is its address.

A.2What is the reliability of Dev Server, and is it online?

Right now, Dev Server is offline, and the last time it was seen was 6 days 13 hours ago. The server was up 4% of the time over the last 7 full days, 7 of 168 hours. It was first observed on 21 October 2026 by Rust Statistics.

A.3What version of Rust is run on Dev Server?

The version of Rust on Dev Server is network protocol 2634 and build 167781, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Dev Server?

The record of Dev Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 7 days 8 hours.

Population

A.5What position does Dev Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Dev Server holds #11,299, in the top 51% of all ranked servers.

A.6How would you characterise the player activity on Dev Server?

The last recorded sighting of Dev Server was 6 days 13 hours ago; it is offline now. Over the last week the count averages 1 players and reaches 1 at its height.

Tags and filters

A.7What is the meaning of the tags on Dev Server?

gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags Dev Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Dev Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Dev Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.9Which settings and rules are in force on Dev Server?

Its name carries no gather rate for Dev Server. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for Dev Server?

On Dev Server the terrain is procedural, built by the game itself.

Connection

A.11What is the process for joining Dev Server?

Enter client.connect 187.99.119.242:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.