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Raid Simulator [Devblog 116] NO-STEAM

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Offline · checked 35d ago · 188.19.61.93:28015

Abstract

We describe the public Rust server Raid Simulator [Devblog 116] NO-STEAM, reached at 188.19.61.93:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,551 of all servers, the top 71%. It last wiped at an unknown time.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,551top 71%
Last wipe–no schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Sep23 Sep25 Sep26 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address188.19.61.93:28015
Region–
Max players100
Group limitnot published
Wipe schedule–
Last wipe–
Hostname–
First seen21 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average140/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average81/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average16/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Raid Simulator [Devblog 116] NO-STEAM have?

No region is published by Raid Simulator [Devblog 116] NO-STEAM. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 188.19.61.93:28015.

A.2What is the reliability of Raid Simulator [Devblog 116] NO-STEAM, and is it online?

Right now, Raid Simulator [Devblog 116] NO-STEAM is offline, and the last time it was seen was 35 days 12 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 21 September 2026.

A.3What version of Rust is run on Raid Simulator [Devblog 116] NO-STEAM?

The version of Rust on Raid Simulator [Devblog 116] NO-STEAM is network protocol 1381, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Raid Simulator [Devblog 116] NO-STEAM wipe?

The record of Raid Simulator [Devblog 116] NO-STEAM's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped.

Player count

A.5What position does Raid Simulator [Devblog 116] NO-STEAM occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Raid Simulator [Devblog 116] NO-STEAM at #15,551, within the top 71% of ranked servers.

A.6At what level does Raid Simulator [Devblog 116] NO-STEAM operate in terms of players?

At this moment Raid Simulator [Devblog 116] NO-STEAM is offline, having last been seen 35 days 12 hours ago.

Tags and filters

A.7What do the tags associated with Raid Simulator [Devblog 116] NO-STEAM signify?

mp100 (Max players): The slot count is 100; v1381 (Protocol): The game protocol is 1381; your client must match it to join; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Modded listing: plugins or settings modify the game; h202183d3 (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin: these are the tags Raid Simulator [Devblog 116] NO-STEAM publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Raid Simulator [Devblog 116] NO-STEAM be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Raid Simulator [Devblog 116] NO-STEAM: Modded Rust servers. These filters on the server list return it: Type: Modded.

Rules, settings, map

A.9What are the settings and rules that govern Raid Simulator [Devblog 116] NO-STEAM?

No gather rate appears in the name of Raid Simulator [Devblog 116] NO-STEAM. A group limit is absent from what the server publishes. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. VAC is not in use; Valve's anti-cheat is off.

A.10What is the map for Raid Simulator [Devblog 116] NO-STEAM?

On Raid Simulator [Devblog 116] NO-STEAM the terrain is procedural, built by the game itself.

Connection

A.11What steps are required to join Raid Simulator [Devblog 116] NO-STEAM?

Press F1 inside Rust to open the console and enter client.connect 188.19.61.93:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as oxide,modded,mp100,v1381,h202183d3.

Table 5: The server's tags and their meanings.
TagMeaning
Game
mp100Max players. The slot count is 100.
v1381Protocol. The game protocol is 1381; your client must match it to join.
Mods and access
oxideOxide. Plugins are handled by Oxide (uMod).
moddedModded. Modded listing: plugins or settings modify the game.
Other
h202183d3Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.