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Rust Server Plus200

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 24d ago · 188.82.56.95:28045

Abstract

We describe the public Rust server Rust Server Plus200, reached at 188.82.56.95:28045. It is offline at the last check, against a seven-day mean of 01. It ranks #16,015 of all servers, the top 70%. It last wiped 25d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,015top 70%
Last wipe25d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct4 Oct7 Oct10 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.5 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 21:5225d ago 1 – running 1
Thu 1 Oct, 22:03fw26d ago 1 – 1 d 0
Wed 30 Sep, 09:4528d ago 1 – 1.5 d 1
Sun 27 Sep, 22:0630d ago 1 – 2.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address188.82.56.95:28045
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 21:52 UTC
Hostname–
First seen24 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average185/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average139/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average138/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average42/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Rust Server Plus200 based?

A region is not published by Rust Server Plus200. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 188.82.56.95:28045 is its address.

A.2How reliable is Rust Server Plus200, and is it currently online?

Right now, Rust Server Plus200 is offline, and the last time it was seen was 24 days 22 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 24 September 2026 by Rust Statistics.

A.3What is the Rust version for Rust Server Plus200?

Rust Server Plus200 is running Rust network protocol 2634 and build 166652 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Rust Server Plus200?

Prediction of the next wipe is impossible for Rust Server Plus200, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 25 days 14 hours.

A.5How would you describe wipe day on Rust Server Plus200?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 1 hours after it began.

Population

A.6How does Rust Server Plus200 compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Rust Server Plus200 at #16,015, within the top 70% of ranked servers.

A.7How would you characterise the player activity on Rust Server Plus200?

At this moment Rust Server Plus200 is offline, having last been seen 24 days 22 hours ago.

Tags, lists

A.8What is the meaning of the tags on Rust Server Plus200?

gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Rust Server Plus200 publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Rust Server Plus200 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust Server Plus200: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on Rust Server Plus200?

No gather rate appears in the name of Rust Server Plus200. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What is the map for Rust Server Plus200?

A procedural map, generated by the game, is what Rust Server Plus200 runs.

Connection

A.12What steps are required to join Rust Server Plus200?

Enter client.connect 188.82.56.95:28045 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. The game build is 166652.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.