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the UhhhHHHHH

Rust Statistics

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Online · checked 7m ago · 192.227.155.141:33035

Abstract

We describe the public Rust server the UhhhHHHHH, reached at 192.227.155.141:33035. At the last check it held 0 of 400 places, against a seven-day mean of 0 and a peak of 41. It ranks #9,325 of all servers, the top 42%. It last wiped 14d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/4000% full
In the queue0no queue
Seven-day mean0peak 4
Rank2#9,325top 42%
Last wipe14d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123416:0001:0010:0019:0004:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held50%else halves by day 1
Thu 15 OctMon 12 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 13:5114d ago 2 – running 1
Mon 12 Oct, 01:4117d ago 2 held half 3.5 d 0
Sat 3 Oct, 02:3026d ago 2 halved by day 1 9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address192.227.155.141:33035
Region–
Max players400
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 13:51 UTC
Hostname–
First seen21 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average180/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average177/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average87/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average237/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average233/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of the UhhhHHHHH?

No region is published by the UhhhHHHHH. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 192.227.155.141:33035 is its address.

A.2What is the reliability of the UhhhHHHHH, and is it online?

At the present moment, the UhhhHHHHH is online. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 21 September 2026.

A.3What is the Rust version for the UhhhHHHHH?

the UhhhHHHHH is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4On what cycle does the UhhhHHHHH wipe?

Prediction of the next wipe is impossible for the UhhhHHHHH, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 14 days 1 hours have passed since the current world was generated.

A.5What characterises wipe day on the UhhhHHHHH?

The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 0 hours after it began. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 1.

Population

A.6What position does the UhhhHHHHH occupy in the ranking of Rust servers?

Ranked by player hours across seven days, the UhhhHHHHH holds #9,325, in the top 42% of all ranked servers.

A.7How would you characterise the player activity on the UhhhHHHHH?

At this moment 0 players are on the UhhhHHHHH, which has 400 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 4.

Tags and filters

A.8What do the tags associated with the UhhhHHHHH signify?

gmrust (Game mode): Rust survival, in its standard form; mp400 (Max players): It offers 400 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags the UhhhHHHHH publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can the UhhhHHHHH be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that the UhhhHHHHH fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern the UhhhHHHHH?

No gather rate appears in the name of the UhhhHHHHH. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is not in use; Valve's anti-cheat is off.

A.11What map is in use on the UhhhHHHHH?

The game generates the map on the UhhhHHHHH; that format is procedural.

Connection

A.12What steps are required to join the UhhhHHHHH?

Press F1 inside Rust to open the console and enter client.connect 192.227.155.141:33035. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp400Max players. It offers 400 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.