the UhhhHHHHH
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 192.227.155.141:33035
Abstract
We describe the public Rust server the UhhhHHHHH, reached at 192.227.155.141:33035. At the last check it held 0 of 400 places, against a seven-day mean of 0 and a peak of 41. It ranks #9,325 of all servers, the top 42%. It last wiped 14d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.2 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 50% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 13:5114d ago | 2 | – | running | 1 |
| Mon 12 Oct, 01:4117d ago | 2 | held half | 3.5 d | 0 |
| Sat 3 Oct, 02:3026d ago | 2 | halved by day 1 | 9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 192.227.155.141:33035 |
|---|---|
| Region | – |
| Max players | 400 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 13:51 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 180/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 177/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 87/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average | 237/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average | 233/700 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of the UhhhHHHHH?
No region is published by the UhhhHHHHH. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 192.227.155.141:33035 is its address.
A.2What is the reliability of the UhhhHHHHH, and is it online?
At the present moment, the UhhhHHHHH is online. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 21 September 2026.
A.3What is the Rust version for the UhhhHHHHH?
the UhhhHHHHH is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4On what cycle does the UhhhHHHHH wipe?
Prediction of the next wipe is impossible for the UhhhHHHHH, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 14 days 1 hours have passed since the current world was generated.
A.5What characterises wipe day on the UhhhHHHHH?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 0 hours after it began. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 1.
Population
A.6What position does the UhhhHHHHH occupy in the ranking of Rust servers?
Ranked by player hours across seven days, the UhhhHHHHH holds #9,325, in the top 42% of all ranked servers.
A.7How would you characterise the player activity on the UhhhHHHHH?
At this moment 0 players are on the UhhhHHHHH, which has 400 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 4.
Tags and filters
A.8What do the tags associated with the UhhhHHHHH signify?
gmrust (Game mode): Rust survival, in its standard form; mp400 (Max players): It offers 400 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags the UhhhHHHHH publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can the UhhhHHHHH be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that the UhhhHHHHH fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10What are the settings and rules that govern the UhhhHHHHH?
No gather rate appears in the name of the UhhhHHHHH. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is not in use; Valve's anti-cheat is off.
A.11What map is in use on the UhhhHHHHH?
The game generates the map on the UhhhHHHHH; that format is procedural.
Connection
A.12What steps are required to join the UhhhHHHHH?
Press F1 inside Rust to open the console and enter client.connect 192.227.155.141:33035. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp400 | Max players. It offers 400 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.