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My Local Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 15d ago · 193.115.97.36:28015

Abstract

We describe the public Rust server My Local Test Server, reached at 193.115.97.36:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,643 of all servers, the top 67%. It last wiped 15d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,643top 67%
Last wipe15d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep4 Oct9 Oct15 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10.8 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Tue 13 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 13 Oct, 10:5015d ago 1 – running 0
Fri 2 Oct, 16:2126d ago 1 held half 10.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address193.115.97.36:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 10:50 UTC
Hostname–
First seen20 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is My Local Test Server based?

No region is published by My Local Test Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 193.115.97.36:28015 is its address.

A.2How reliable is My Local Test Server, and is it currently online?

At the present moment, My Local Test Server is offline; it was last seen 15 days 6 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 20 September 2026.

A.3What is the Rust version for My Local Test Server?

Rust network protocol 2634 and build 167231 is the version that My Local Test Server runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on My Local Test Server?

The record of My Local Test Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 15 days 7 hours have passed since the current world was generated.

A.5What happens on My Local Test Server when wipe day arrives?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe. Half the peak was sustained until the next wipe in 100% of recent wipes.

Player count

A.6How does My Local Test Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts My Local Test Server at #14,643, within the top 67% of ranked servers.

A.7How would you characterise the player activity on My Local Test Server?

My Local Test Server is not online now; 15 days 6 hours have passed since it was last seen.

Tags and filters

A.8How should the tags on My Local Test Server be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags My Local Test Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can My Local Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include My Local Test Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on My Local Test Server?

No gather rate appears in the name of My Local Test Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is inactive: the anti-cheat from Valve is off.

A.11What is the map for My Local Test Server?

On My Local Test Server the terrain is procedural, built by the game itself.

How to join

A.12What is the process for joining My Local Test Server?

Press F1 inside Rust to open the console and enter client.connect 193.115.97.36:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. The slot count is 5.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167231Build. The game build is 167231.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.