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Server_217_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 12d ago · 193.232.161.40:28015

Abstract

We describe the public Rust server Server_217_DevBlog, reached at 193.232.161.40:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,090 of all servers, the top 70%. It last wiped 12d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,090top 70%
Last wipe12d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address193.232.161.40:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe16 Oct 2026, 17:01 UTC
Hostname–
First seen16 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average38/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average62/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average14/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Server_217_DevBlog based?

A region is not published by Server_217_DevBlog. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 193.232.161.40:28015 is its address.

A.2How reliable is Server_217_DevBlog, and is it currently online?

At the present moment, Server_217_DevBlog is offline; it was last seen 12 days 11 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 16 October 2026 by Rust Statistics.

A.3What version of Rust is run on Server_217_DevBlog?

Rust network protocol 2183 is the version that Server_217_DevBlog runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does Server_217_DevBlog wipe?

Too few wipes by Server_217_DevBlog have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 12 days 11 hours have passed since the current world was generated.

Player count

A.5What is the rank of Server_217_DevBlog among Rust servers?

Ranked by player hours across seven days, Server_217_DevBlog holds #15,090, in the top 70% of all ranked servers.

A.6At what level does Server_217_DevBlog operate in terms of players?

Server_217_DevBlog is not online now; 12 days 11 hours have passed since it was last seen.

Tags and filters

A.7What is the meaning of the tags on Server_217_DevBlog?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; v2183 (Protocol): Joining requires the same game version: protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; h5e7466bf (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin, which Server_217_DevBlog publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Server_217_DevBlog be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Server_217_DevBlog: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Last wipe: In the last 2 weeks.

Rules, settings, map

A.9Which settings and rules are in force on Server_217_DevBlog?

The name of Server_217_DevBlog states no gather rate. A group limit is absent from what the server publishes. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The server has VAC off, Valve's anti-cheat.

A.10What is the map for Server_217_DevBlog?

A procedural map, generated by the game, is what Server_217_DevBlog runs.

Connection

A.11What is the process for joining Server_217_DevBlog?

Enter client.connect 193.232.161.40:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
v2183Protocol. Joining requires the same game version: protocol 2183.
Mods and access
oxideOxide. Oxide (uMod), a plugin framework, runs on this server.
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
h5e7466bfCustom tag. A non-standard tag, applied by the owner or a plugin.
stokCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.