Cucer Dev [8] | Night Zombies
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 194.31.52.30:28015
Abstract
We describe the public Rust server Cucer Dev [8] | Night Zombies, reached at 194.31.52.30:28015. At the last check it held 0 of 8 places, against a seven-day mean of 01. It ranks #15,351 of all servers, the top 69%. It last wiped 84d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 194.31.52.30:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Aug 2026, 22:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 1200 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], zombie server list [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 152 on average | 41/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 135/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 59/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 19/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 3/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Cucer Dev [8] | Night Zombies perform well?
The server fps averaged 228 over the last 48 hours, never dropping below 155. Its entity count reached a maximum of 4,866, including buildings, deployables and all other world objects. The peak memory usage was 1,071 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Cucer Dev [8] | Night Zombies have?
There is no region published for Cucer Dev [8] | Night Zombies. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 194.31.52.30:28015.
A.3What is the reliability of Cucer Dev [8] | Night Zombies, and is it online?
Cucer Dev [8] | Night Zombies is currently online. It last restarted around 5 days 21 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for Cucer Dev [8] | Night Zombies?
Rust network protocol 2631 and build 158240 is the version that Cucer Dev [8] | Night Zombies runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does Cucer Dev [8] | Night Zombies wipe?
The record of Cucer Dev [8] | Night Zombies's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 84 days 7 hours have passed since the current world was generated.
Population
A.6What position does Cucer Dev [8] | Night Zombies occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Cucer Dev [8] | Night Zombies at #15,351, within the top 69% of ranked servers.
A.7What is the population level of Cucer Dev [8] | Night Zombies?
The current population of Cucer Dev [8] | Night Zombies is 0, drawn from 8 slots. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.8How should the tags on Cucer Dev [8] | Night Zombies be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2631 (Protocol): The game protocol is 2631; your client must match it to join; cs158240 (Build): The game build is 158240; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Cucer Dev [8] | Night Zombies publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Cucer Dev [8] | Night Zombies be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Cucer Dev [8] | Night Zombies fits are: Modded Rust servers and Rust servers named for zombies. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Which settings and rules are in force on Cucer Dev [8] | Night Zombies?
Its name carries no gather rate for Cucer Dev [8] | Night Zombies. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.
A.11What is the map for Cucer Dev [8] | Night Zombies?
The game generates Cucer Dev [8] | Night Zombies's procedural map at size 1,200, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12What steps are required to join Cucer Dev [8] | Night Zombies?
Press F1 inside Rust to open the console and enter client.connect 194.31.52.30:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp8 | Max players. The slot count is 8. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2631 | Protocol. The game protocol is 2631; your client must match it to join. |
cs158240 | Build. The game build is 158240. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Zombie server list. ruststatistics.org/top-rust-zombie-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.