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Survival and Dead

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 8h ago · 194.44.21.10:28505

Abstract

We describe the public Rust server Survival and Dead, reached at 194.44.21.10:28505. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #10,294 of all servers, the top 46%. It last wiped 21d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#10,294top 46%
Last wipe21d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75118:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 46% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Thu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 8 Oct, 18:2021d ago 1 – running 1
Fri 2 Oct, 17:2227d ago 1 held half 6 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address194.44.21.10:28505
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 18:20 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average20/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average38/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average7/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average22/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average107/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Survival and Dead?

A region is not published by Survival and Dead. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 194.44.21.10:28505.

A.2What is the online status and reliability of Survival and Dead?

Survival and Dead is currently offline, with the last sighting 8 hours ago. Of the 168 hours in the last 7 full days, 6 were served, an availability of 4%. The first record of it by Rust Statistics dates to 15 September 2026.

A.3What is the Rust version for Survival and Dead?

Rust network protocol 2635 and build 168909 is the version that Survival and Dead runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on Survival and Dead?

The record of Survival and Dead's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 21 days 9 hours.

A.5What characterises wipe day on Survival and Dead?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.6How does Survival and Dead compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Survival and Dead holds #10,294, in the top 46% of all ranked servers.

A.7What is the population level of Survival and Dead?

Survival and Dead is not online now; 8 hours have passed since it was last seen. The peak over seven days is 1, against an average of 1. Of the last 48 hours, the peak hour falls at 19:00 UTC, with an average of 1 players.

Tags, lists

A.8What do the tags associated with Survival and Dead signify?

Tags from Survival and Dead, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Survival and Dead be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Survival and Dead fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on Survival and Dead?

Its name carries no gather rate for Survival and Dead. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Survival and Dead?

On Survival and Dead the terrain is procedural, built by the game itself.

Connection

A.12How do you connect to Survival and Dead?

Press F1 inside Rust to open the console and enter client.connect 194.44.21.10:28505. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.