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Server_210_DevBlog

Rust Statistics

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Offline · checked 5d ago · 194.48.218.212:28015

Abstract

We describe the public Rust server Server_210_DevBlog, reached at 194.48.218.212:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #9,390 of all servers, the top 42%. It last wiped 6d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 2
Rank2#9,390top 42%
Last wipe6d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address194.48.218.212:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe22 Oct 2026, 14:50 UTC
Hostname–
First seen22 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average172/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average133/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average78/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average48/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average242/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Server_210_DevBlog?

A region is not published by Server_210_DevBlog. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 194.48.218.212:28015.

A.2What is the online status and reliability of Server_210_DevBlog?

Server_210_DevBlog is currently offline, with the last sighting 5 days 19 hours ago. Of the 144 hours in the last 6 full days, 1 were served, an availability of 1%. It was first observed on 22 October 2026 by Rust Statistics.

A.3What version of Rust is run on Server_210_DevBlog?

Rust network protocol 2201 is the version that Server_210_DevBlog runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does Server_210_DevBlog wipe?

Too few wipes by Server_210_DevBlog have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 6 days 23 hours have passed since the current world was generated.

Player count

A.5What position does Server_210_DevBlog occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Server_210_DevBlog at #9,390, within the top 42% of ranked servers.

A.6At what level does Server_210_DevBlog operate in terms of players?

At this moment Server_210_DevBlog is offline, having last been seen 5 days 19 hours ago. The peak over seven days is 2, against an average of 1.

Tags and filters

A.7How should the tags on Server_210_DevBlog be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; v2201 (Protocol): The game protocol is 2201; your client must match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; hd910d3d2 (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin: these are the tags Server_210_DevBlog publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Server_210_DevBlog be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Server_210_DevBlog: Modded Rust servers. These filters on the server list return it: Type: Modded; Last wipe: In the last week.

Rules, settings, map

A.9Under what rules and settings does Server_210_DevBlog operate?

Its name carries no gather rate for Server_210_DevBlog. No group limit is published. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. VAC is not in use; Valve's anti-cheat is off.

A.10What map is in use on Server_210_DevBlog?

A procedural map, generated by the game, is what Server_210_DevBlog runs.

How to join

A.11What steps are required to join Server_210_DevBlog?

Enter client.connect 194.48.218.212:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. The slot count is 10.
v2201Protocol. The game protocol is 2201; your client must match it to join.
Mods and access
oxideOxide. Oxide (uMod), a plugin framework, runs on this server.
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
hd910d3d2Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.
stokCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.