RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 194.50.234.140:28015
Abstract
We describe the public Rust server RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, reached at 194.50.234.140:28015. At the last check it held 4 of 50 places, against a seven-day mean of 3 and a peak of 121. It ranks #1,735 of all servers, the top 8%. It last wiped 28d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 8% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 20 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 6d 23h | force wipefw |
| Thu 3 Dec, 19:00 | 34d 23h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43fw28d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 194.50.234.140:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 17:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 124032105 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], pve server list [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 55 on average | 50/300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average | 33/200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average | 33/200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 36 on average | 75/100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 34 on average | 25/100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average | 23/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting smooth?
The server fps averaged 30 over the last 48 hours, never dropping below 21. Buildings, deployables and all other world objects counted together reached a maximum of 238,219 entities. Its highest memory usage was 4,949 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting based?
A region is not published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 194.50.234.140:28015.
A.3How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it currently online?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online at this time. Based on the uptime it reports, the last restart occurred about 9 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The version of Rust on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Once a month, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 28 days 1 hours have passed since the current world was generated. A monthly wipe schedule is stated in the server's tags.
A.6What characterises wipe day on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Across its recent wipes, the average peak population was 20 players. The crowd reached its maximum 45 hours after the latest wipe.
Population
A.7How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting compare with other Rust servers in the rankings?
Ranked by player hours across seven days, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting holds #1,735, in the top 8% of all ranked servers.
A.8How would you characterise the player activity on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
At this moment 4 players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, which has 50 slots in total. Over the last week the count averages 3 players and reaches 12 at its height. Of the last 48 hours, the peak hour falls at 20:00 UTC, with an average of 6 players.
Tags, lists
A.9How should the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting be interpreted?
Tags from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting be found among the Rust Statistics lists and filters?
These Rust Statistics lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11Under what rules and settings does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting operate?
Its name carries no gather rate for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. At 8 players, the group limit equals the game's default. Listed as pve, the game mode is fighting other players is excluded. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12On which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting take place?
Size 4,500 and seed 124032105 define the procedural, game-generated map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13How do you connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Press F1 inside Rust to open the console and enter client.connect 194.50.234.140:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://shop.rflservers.com/.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.