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RFL Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 16d ago · 194.50.234.143:28015

Abstract

We describe the public Rust server RFL Test Server, reached at 194.50.234.143:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,590 of all servers, the top 68%. It last wiped 16d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,590top 68%
Last wipe16d agomonthly schedule
Next wipe36d 16hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: fixed weekdays

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap14 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 16hforce wipefw
Tue 10 Nov, 22:5311d 20hits own schedule
Tue 24 Nov, 22:5325d 20hits own schedule
Thu 3 Dec, 19:0034d 16hforce wipefw
Tue 8 Dec, 22:5339d 20hits own schedule
Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 13 Oct, 22:5316d ago 1 – running 0
Tue 29 Sep, 22:5030d ago 2 halved by day 1 14 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RFL Test Server
Figure 5: The map: Procedural Map, size 4500, seed 9889632. Open on RustMaps.
Table 5: The server's published settings.
Address194.50.234.143:28015
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe13 Oct 2026, 22:53 UTC
Hostname–
First seen29 Sep 2026
MapProcedural Map
Size4500
Seed9889632

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], live pve population [3] and predicted wipe schedule [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average53/300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average57/200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 38 on average97/125
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average40/200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 34 on average33/100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average36/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is RFL Test Server based?

A region is not published by RFL Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 194.50.234.143:28015.

A.2What is the reliability of RFL Test Server, and is it online?

At the present moment, RFL Test Server is offline; it was last seen 16 days 3 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 29 September 2026.

A.3What is the Rust version for RFL Test Server?

RFL Test Server is running Rust network protocol 2634 and build 167781 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on RFL Test Server?

The wipe rhythm of RFL Test Server is every other Tuesday at 22:53 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 16 days 3 hours ago. The tags show that the server wipes monthly.

A.5What happens on RFL Test Server when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.

Population

A.6What is the rank of RFL Test Server among Rust servers?

Ranked by player hours across seven days, RFL Test Server holds #14,590, in the top 68% of all ranked servers.

A.7How would you characterise the player activity on RFL Test Server?

The last recorded sighting of RFL Test Server was 16 days 3 hours ago; it is offline now.

Tags and filters

A.8How should the tags on RFL Test Server be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which RFL Test Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can RFL Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RFL Test Server: Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and map

A.10What are the settings and rules that govern RFL Test Server?

The name of RFL Test Server states no gather rate. The group cap is 8 players, which is the default in the game. Listed as pve, the game mode is players cannot fight each other. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on RFL Test Server?

Size 4,500 and seed 9889632 define the procedural, game-generated map on RFL Test Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What steps are required to join RFL Test Server?

Press F1 inside Rust to open the console and enter client.connect 194.50.234.143:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://shop.rflservers.com/.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

This server is used only for testing. Server availability is not guaranteed and may change without warning. Random uptime, restarts, and shutdowns should be expected. Progress here is not permanent! Discord Community! - https://discord.gg/rflservers

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.