RR Physgun DEV
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 194.69.160.15:28043
Abstract
We describe the public Rust server RR Physgun DEV, reached at 194.69.160.15:28043 and hosted in NA (uk1). At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,351 of all servers, the top 69%, and #1514 in NA. It last wiped 16d ago.
Keywordsvanilla modded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 81% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 09:1216d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 194.69.160.15:28043 |
|---|---|
| Region | NA · uk1 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 09:12 UTC |
| Hostname | yona.joinmyga.me |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 1500 |
| Seed | 1234567 |
7Operator
19 servers publish a joinmyga.me hostname; the busiest are listed.
| Server | Status | Players |
|---|---|---|
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | online | 4/10 |
| [EU] Rising World of Rust / Event / Skill Tree / Heli Tower / C | online | 0/100 |
| [PL] Polska Łajba Starego | PvE+PvP | Events | Zombies | Skill | online | 0/100 |
| The Dark Side | online | 0/25 |
| COMBANI RUST | 2X | NA | online | 0/50 |
| BunnieBee's | online | 0/100 |
| Friends U Can Keep | online | 0/100 |
| GoodRust.gg | Main 2x | Noob Friendly | Quad | WIPED 10/23 | online | 0/50 |
8Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust servers listed live [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average | 44/100 |
| [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average | 37/50 |
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average | 10/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 0/150 |
| [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average | 15/175 |
| Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average | 7/90 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does RR Physgun DEV run?
Its average server fps over the last 48 hours was 60, with a minimum of 60. Its entity count reached a maximum of 15,828, including buildings, deployables and all other world objects. The peak memory usage was 2,696 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is RR Physgun DEV based?
Its region code is uk1, and RR Physgun DEV lists itself in North America with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 194.69.160.15:28043 is its address.
A.3How reliable is RR Physgun DEV, and is it currently online?
At the present moment, RR Physgun DEV is online. It last restarted around 16 days 17 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on RR Physgun DEV?
Rust network protocol 2634 and build 167584 is the version that RR Physgun DEV runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does RR Physgun DEV wipe?
Too few wipes by RR Physgun DEV have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 16 days 19 hours.
A.6What happens on RR Physgun DEV when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7What is the rank of RR Physgun DEV among Rust servers?
On player hours over seven days RR Physgun DEV is #15,351, within the top 69% of all ranked servers; within North America it is #1,514.
A.8What is the population level of RR Physgun DEV?
At this moment 0 players are on RR Physgun DEV, which has 100 slots in total. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9Who is responsible for running RR Physgun DEV?
The same operator most likely runs RR Physgun DEV and 18 other servers we track, since both publish a joinmyga.me hostname.
A.10What do the tags associated with RR Physgun DEV signify?
Tags from RR Physgun DEV, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): uk1 is the code recorded for this server's region; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it is filed under North America. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.11Where can RR Physgun DEV be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RR Physgun DEV fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.12Which settings and rules are in force on RR Physgun DEV?
No gather rate appears in the name of RR Physgun DEV. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.
A.13On which map does RR Physgun DEV take place?
Size 1,500 and seed 1234567 define the procedural, game-generated map on RR Physgun DEV. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.14What is the process for joining RR Physgun DEV?
Enter client.connect 194.69.160.15:28043 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167584 | Build. This server runs game build 167584. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$ruk1 | Region code. uk1 is the code recorded for this server's region. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.