rust development server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 13m ago · 194.69.160.15:28075
Abstract
We describe the public Rust server rust development server, reached at 194.69.160.15:28075 and hosted in NA (uk1). At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,682 of all servers, the top 30%, and #1048 in NA. It last wiped 21d ago.
Keywordsvanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 30% of all ranked servers, the top 56% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 8 Oct, 06:4021d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 194.69.160.15:28075 |
|---|---|
| Region | NA · uk1 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 06:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2000 |
| Seed | 1234567 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], modded Rust servers listed live [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average | 17/100 |
| [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average | 8/50 |
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average | 6/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 3/150 |
| [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average | 2/175 |
| Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average | 6/90 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of rust development server smooth?
Its average server fps over the last 48 hours was 60, with a minimum of 60. Its entity count reached a maximum of 16,530, including buildings, deployables and all other world objects. Its highest memory usage was 1,359 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does rust development server have?
Region code uk1 accompanies the NA tag by which rust development server lists itself in North America. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 194.69.160.15:28075.
A.3How reliable is rust development server, and is it currently online?
rust development server is online at this time. It last restarted around 3 days 5 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for rust development server?
The version of Rust on rust development server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does rust development server wipe?
The record of rust development server's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 21 days 3 hours.
A.6What happens on rust development server when wipe day arrives?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 13 hours after it began.
Population
A.7What is the rank of rust development server among Rust servers?
On player hours over seven days rust development server is #6,682, within the top 30% of all ranked servers; within North America it is #1,048.
A.8What is the population level of rust development server?
On rust development server, 0 of the 100 slots are occupied at present. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 10:00 UTC, averaging 1 players.
Tags, lists
A.9What do the tags associated with rust development server signify?
Tags from rust development server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $ruk1 (Region code): The code uk1 identifies the server's region; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game; NA (North America): North America is the region it appears under in the server browser. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can rust development server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include rust development server: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11Under what rules and settings does rust development server operate?
The name of rust development server states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is inactive: the anti-cheat from Valve is off.
A.12What is the map for rust development server?
Size 2,000 and seed 1234567 define the procedural, game-generated map on rust development server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to rust development server?
Enter client.connect 194.69.160.15:28075 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$ruk1 | Region code. The code uk1 identifies the server's region. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.