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(Wunders) Dev & Testing

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Online · checked 8m ago · 195.201.167.33:28025

Abstract

We describe the public Rust server (Wunders) Dev & Testing, reached at 195.201.167.33:28025. At the last check it held 0 of 25 places, against a seven-day mean of 01. It ranks #15,400 of all servers, the top 69%. It last wiped 25d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,400top 69%
Last wipe25d agono schedule published
Next wipe38d 21hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0007:0016:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040022:0007:0016:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:008d 21hforce wipefw
Thu 3 Dec, 19:0036d 21hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 22:37fw25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of (Wunders) Dev & Testing
Figure 5: The map: Procedural Map, size 2500, seed 1234567. Open on RustMaps.
Table 5: The server's published settings.
Address195.201.167.33:28025
Region–
Max players25
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 22:37 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2500
Seed1234567

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and predicted wipe schedule [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 164 on average153/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average134/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average28/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average147/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average45/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does (Wunders) Dev & Testing run?

The server fps averaged 236 over the last 48 hours, never dropping below 228. Its entity count reached a maximum of 32,953, including buildings, deployables and all other world objects. The peak memory usage was 1,490 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is (Wunders) Dev & Testing based?

A region is not published by (Wunders) Dev & Testing. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 195.201.167.33:28025 is its address.

A.3What is the reliability of (Wunders) Dev & Testing, and is it online?

(Wunders) Dev & Testing is currently online. Based on the uptime it reports, the last restart occurred about 3 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on (Wunders) Dev & Testing?

(Wunders) Dev & Testing is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does (Wunders) Dev & Testing wipe?

The only wipe for (Wunders) Dev & Testing is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The world currently in use was created 25 days 22 hours ago.

A.6What characterises wipe day on (Wunders) Dev & Testing?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7How does (Wunders) Dev & Testing compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts (Wunders) Dev & Testing at #15,400, within the top 69% of ranked servers.

A.8What is the population level of (Wunders) Dev & Testing?

On (Wunders) Dev & Testing, 0 of the 25 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.9What do the tags associated with (Wunders) Dev & Testing signify?

Tags from (Wunders) Dev & Testing, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp25 (Max players): The slot count is 25; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can (Wunders) Dev & Testing be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that (Wunders) Dev & Testing fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern (Wunders) Dev & Testing?

The name of (Wunders) Dev & Testing states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on (Wunders) Dev & Testing?

Size 2,500 and seed 1234567 define the procedural, game-generated map on (Wunders) Dev & Testing. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join (Wunders) Dev & Testing?

Enter client.connect 195.201.167.33:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp25Max players. The slot count is 25.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.