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WeelRust DEV | Test Server

Rust Statistics

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Online · checked 9m ago · 195.209.211.18:28015

Abstract

We describe the public Rust server WeelRust DEV | Test Server, reached at 195.209.211.18:28015. At the last check it held 0 of 5 places, against a seven-day mean of 0 and a peak of 31. It ranks #4,772 of all servers, the top 21%. It last wiped 10d ago.

Keywordsduo modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 2
Rank2#4,772top 21%
Last wipe10d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020013:0022:0007:0016:0002:0011:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct.

4Rank

The server stands in the top 21% of all ranked servers, and #250 of the duo servers (top 59%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of WeelRust DEV | Test Server
Figure 4: The map: Procedural Map, size 3000, seed 12345. Open on RustMaps.
Table 3: The server's published settings.
Address195.209.211.18:28015
Region–
Max players5
Group limitduo
Wipe schedule–
Last wipe18 Oct 2026, 14:09 UTC
Hostname–
First seen18 Oct 2026
MapProcedural Map
Size3000
Seed12345

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are two-player Rust servers listed [2], browse modded Rust servers [3] and predicted wipe schedule [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TRAVELER DUO [MAX 2] Wipe 23.10EU · duo · weekly · 27 on average10/100
【独行侠】5倍|10.23新档|单双人|爆枪|月清蓝图EA · duo · weekly · 21 on average1/200
DUO | ПАЛЯНИЦЯ | FULL WIPE 22.10 | UA | EU | UKRAINEEU · duo · weekly · 21 on average5/100
404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · duo · monthly · 8 on average3/550
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10EU · duo · weekly · 5 on average3/100
404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10EU · duo · monthly · 5 on average3/550

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does WeelRust DEV | Test Server perform well?

The server fps averaged 107 over the last 48 hours, never dropping below 74. Buildings, deployables and all other world objects counted together reached a maximum of 47,090 entities. Its highest memory usage was 2,857 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does WeelRust DEV | Test Server have?

There is no region published for WeelRust DEV | Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 195.209.211.18:28015.

A.3What is the online status and reliability of WeelRust DEV | Test Server?

WeelRust DEV | Test Server is currently online. The uptime it reports indicates a restart about 20 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 18 October 2026 by Rust Statistics.

A.4What version of Rust is run on WeelRust DEV | Test Server?

The version of Rust on WeelRust DEV | Test Server is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does WeelRust DEV | Test Server follow for wipes?

There are not yet enough recorded wipes for WeelRust DEV | Test Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 10 days 22 hours.

Player count

A.6What position does WeelRust DEV | Test Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, WeelRust DEV | Test Server holds #4,772, in the top 21% of all ranked servers. Within the duo group, its position is #250.

A.7What is the population level of WeelRust DEV | Test Server?

At this moment 0 players are on WeelRust DEV | Test Server, which has 5 slots in total. The peak over seven days is 3, against an average of 0. Of the last 48 hours, the peak hour falls at 15:00 UTC, with an average of 2 players.

Tags and filters

A.8How should the tags on WeelRust DEV | Test Server be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts2 (Group limit): A team holds no more than 2; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags WeelRust DEV | Test Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can WeelRust DEV | Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include WeelRust DEV | Test Server: Duo Rust servers, group limit 2 and Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Under what rules and settings does WeelRust DEV | Test Server operate?

No gather rate appears in the name of WeelRust DEV | Test Server. duo sets the team size at 2 players. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11On which map does WeelRust DEV | Test Server take place?

The game generates WeelRust DEV | Test Server's procedural map at size 3,000, from seed 12345. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What steps are required to join WeelRust DEV | Test Server?

Press F1 inside Rust to open the console and enter client.connect 195.209.211.18:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. The slot count is 5.
ts2Group limit. A team holds no more than 2.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Two-player Rust servers listed. ruststatistics.org/top-duo-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.