Detroit: Irreparable Damage|NPCs|RaidableBases
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 16d ago · 198.73.57.77:28015
Abstract
We describe the public Rust server Detroit: Irreparable Damage|NPCs|RaidableBases, reached at 198.73.57.77:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,296 of all servers, the top 61%. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 4 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 3h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 3h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 18:1626d ago | 1 | – | running | 0 |
| Sat 19 Sep, 19:2539d ago | 1 | halved by day 4 | 13 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 198.73.57.77:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 18:16 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 91/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average | 236/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 27/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 74 on average | 108/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 68 on average | 376/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 66 on average | 354/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Detroit: Irreparable Damage|NPCs|RaidableBases based?
There is no region published for Detroit: Irreparable Damage|NPCs|RaidableBases. Rust Statistics does not look up the machine's location; it shows where the server says it is. 198.73.57.77:28015 is its address.
A.2How reliable is Detroit: Irreparable Damage|NPCs|RaidableBases, and is it currently online?
Right now, Detroit: Irreparable Damage|NPCs|RaidableBases is offline, and the last time it was seen was 16 days 17 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What version of Rust is run on Detroit: Irreparable Damage|NPCs|RaidableBases?
The version of Rust on Detroit: Irreparable Damage|NPCs|RaidableBases is network protocol 2634 and build 167584, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4What schedule does Detroit: Irreparable Damage|NPCs|RaidableBases follow for wipes?
The only wipe for Detroit: Irreparable Damage|NPCs|RaidableBases is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The current world has been running for 26 days 21 hours. According to its tags, wipes happen once a month.
A.5How would you describe wipe day on Detroit: Irreparable Damage|NPCs|RaidableBases?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 2 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 4.
Population
A.6How does Detroit: Irreparable Damage|NPCs|RaidableBases compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Detroit: Irreparable Damage|NPCs|RaidableBases holds #13,296, in the top 61% of all ranked servers.
A.7What is the population level of Detroit: Irreparable Damage|NPCs|RaidableBases?
At this moment Detroit: Irreparable Damage|NPCs|RaidableBases is offline, having last been seen 16 days 17 hours ago.
Tags, lists
A.8What do the tags associated with Detroit: Irreparable Damage|NPCs|RaidableBases signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Detroit: Irreparable Damage|NPCs|RaidableBases publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Detroit: Irreparable Damage|NPCs|RaidableBases be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Detroit: Irreparable Damage|NPCs|RaidableBases fits. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.10What are the settings and rules that govern Detroit: Irreparable Damage|NPCs|RaidableBases?
No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on Detroit: Irreparable Damage|NPCs|RaidableBases?
Size 4,000 and seed 1337 define the procedural, game-generated map on Detroit: Irreparable Damage|NPCs|RaidableBases. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The name of the map is Custom Map.
How to join
A.12What steps are required to join Detroit: Irreparable Damage|NPCs|RaidableBases?
Press F1 inside Rust to open the console and enter client.connect 198.73.57.77:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167584 | Build. This server runs game build 167584. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^m | Monthly. The cycle is monthly: Facepunch's force wipe is when it wipes. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.