Project NOVA
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 2h ago · 199.115.72.20:10000
Abstract
We describe the public Rust server Project NOVA, reached at 199.115.72.20:10000. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 24d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded carbon pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 23h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 23h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 22:3924d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:2227d ago | 1 | halved by day 1 | 3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 199.115.72.20:10000 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 3 Oct 2026, 22:39 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4500 |
| Seed | 1 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2], rust pve servers [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average | 45/300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average | 40/200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average | 32/200 |
| 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average | 45/200 |
| [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average | 35/100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average | 23/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Project NOVA run?
Over the past 48 hours, it ran at an average of 216 server fps, with a low of 150. Buildings, deployables and all other world objects counted together reached a maximum of 149,175 entities. The peak memory usage was 5,200 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does Project NOVA have?
There is no region published for Project NOVA. Rust Statistics does not look up the machine's location; it shows where the server says it is. 199.115.72.20:10000 is its address.
A.3What is the online status and reliability of Project NOVA?
At the present moment, Project NOVA is online. The uptime it reports indicates a restart about 5 days 17 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for Project NOVA?
Rust network protocol 2634 and build 166652 is the version that Project NOVA runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5What schedule does Project NOVA follow for wipes?
The only wipe for Project NOVA is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 24 days 21 hours ago. According to its tags, wipes happen once a month.
A.6How would you describe wipe day on Project NOVA?
The average busiest point of recent wipes was 2 players. The crowd reached its maximum 1 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.
Player count
A.7What position does Project NOVA occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Project NOVA holds #15,323, in the top 69% of all ranked servers.
A.8At what level does Project NOVA operate in terms of players?
On Project NOVA, 0 of the 40 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9How should the tags on Project NOVA be interpreted?
gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): It offers 40 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^p (PvE): The threat is the world, not other players; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags Project NOVA publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Project NOVA be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that Project NOVA fits. You will find it on the server list filtered by: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11Which settings and rules are in force on Project NOVA?
The name of Project NOVA states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as pve, the game mode is players cannot fight each other. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.12On which map does Project NOVA take place?
The game generates Project NOVA's procedural map at size 4,500, from seed 1. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.
How to join
A.13What is the process for joining Project NOVA?
Press F1 inside Rust to open the console and enter client.connect 199.115.72.20:10000. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,^z,^y,^p,^m,^v,gmvanilla,cs166652,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp40 | Max players. It offers 40 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166652 | Build. The game build is 166652. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.