Rust StatisticsWorking papers on every public Rust server · 99,188 players now

Benchmark Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 8d ago · 199.47.146.194:27016

Abstract

We describe the public Rust server Benchmark Dev, reached at 199.47.146.194:27016. It is offline at the last check, against a seven-day mean of 01. It ranks #15,405 of all servers, the top 69%. It last wiped 25d ago.

Keywordsmodded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,405top 69%
Last wipe25d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak2players, last three wipes
Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 02:3025d ago 2 – running 0
Sat 3 Oct, 02:1426d ago 2 – 1 d 0
Thu 1 Oct, 19:59fw28d ago 2 – 1.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Benchmark Dev
Figure 5: The map: Custom Map, size 4500, seed 1337.
Table 4: The server's published settings.
Address199.47.146.194:27016
Region–
Max players10
Group limit200 max
Wipe schedule–
Last wipe4 Oct 2026, 02:30 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average81/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average144/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average55/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average141/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Benchmark Dev based?

No region is published by Benchmark Dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 199.47.146.194:27016.

A.2What is the online status and reliability of Benchmark Dev?

At the present moment, Benchmark Dev is offline; it was last seen 8 days 20 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for Benchmark Dev?

The version of Rust on Benchmark Dev is network protocol 2634 and build 166652, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Benchmark Dev?

With irregular wipe times, Benchmark Dev offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 25 days 17 hours have passed since the current world was generated.

A.5What happens on Benchmark Dev when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 2 hours after the latest wipe.

Population

A.6What position does Benchmark Dev occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Benchmark Dev holds #15,405, in the top 69% of all ranked servers.

A.7At what level does Benchmark Dev operate in terms of players?

The last recorded sighting of Benchmark Dev was 8 days 20 hours ago; it is offline now.

Tags, lists

A.8What do the tags associated with Benchmark Dev signify?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts200 (Group limit): A team holds no more than 200; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins: these are the tags Benchmark Dev publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Benchmark Dev be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Benchmark Dev fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern Benchmark Dev?

No gather rate appears in the name of Benchmark Dev. 200 players is the cap on a group. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Benchmark Dev?

Generated by the game from seed 1337, the procedural map on Benchmark Dev measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.

How to join

A.12How do you connect to Benchmark Dev?

Press F1 inside Rust to open the console and enter client.connect 199.47.146.194:27016. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://cynic-hosting.com.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts200Group limit. A team holds no more than 200.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166652Build. The game build is 166652.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.