Local Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 23d ago · 2.134.73.108:28015
Abstract
We describe the public Rust server Local Test Server, reached at 2.134.73.108:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,001 of all servers, the top 71%. It last wiped 24d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.8 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 4 Oct, 11:3724d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:2425d ago | 1 | – | 1.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 2.134.73.108:28015 |
|---|---|
| Region | – |
| Max players | 15 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 11:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2000 |
| Seed | 12345 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 169/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 121/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 152/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 134/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 14/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 47/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Local Test Server have?
A region is not published by Local Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 2.134.73.108:28015 is its address.
A.2What is the reliability of Local Test Server, and is it online?
Local Test Server is currently offline, with the last sighting 23 days 22 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What is the Rust version for Local Test Server?
Local Test Server is running Rust network protocol 2634 and build 166586 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4When are wipes carried out on Local Test Server?
Too few wipes by Local Test Server have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 24 days 1 hours.
A.5How would you describe wipe day on Local Test Server?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 2 hours after the latest wipe.
Player count
A.6What is the rank of Local Test Server among Rust servers?
Ranked by player hours across seven days, Local Test Server holds #16,001, in the top 71% of all ranked servers.
A.7What is the population level of Local Test Server?
At this moment Local Test Server is offline, having last been seen 23 days 22 hours ago.
Tags and filters
A.8What do the tags associated with Local Test Server signify?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp15 (Max players): The slot count is 15; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Local Test Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Local Test Server be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Local Test Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Which settings and rules are in force on Local Test Server?
The name of Local Test Server states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.11On which map does Local Test Server take place?
The game generates Local Test Server's procedural map at size 2,000, from seed 12345. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.12What steps are required to join Local Test Server?
Press F1 inside Rust to open the console and enter client.connect 2.134.73.108:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp15 | Max players. The slot count is 15. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166586 | Build. Build 166586 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.