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Local Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 2.135.124.80:28015

Abstract

We describe the public Rust server Local Test Server, reached at 2.135.124.80:28015. At the last check it held 1 of 15 places, against a seven-day mean of 1 and a peak of 11. It ranks #7,269 of all servers, the top 33%. It last wiped 21d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/157% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#7,269top 33%
Last wipe21d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020012:0014:0015:0017:0018:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct.

4Rank

The server stands in the top 33% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Local Test Server
Figure 4: The map: Procedural Map, size 3750, seed 12345. Open on RustMaps.
Table 3: The server's published settings.
Address2.135.124.80:28015
Region–
Max players15
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 13:40 UTC
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size3750
Seed12345

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 164 on average100/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average110/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average96/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average34/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Local Test Server smooth?

The server fps averaged 119 over the last 48 hours, never dropping below 102. Buildings, deployables and all other world objects counted together reached a maximum of 80,174 entities. Memory use peaked at 2,046 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does Local Test Server have?

A region is not published by Local Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 2.135.124.80:28015 is its address.

A.3What is the online status and reliability of Local Test Server?

Local Test Server is currently online. The uptime it reports indicates a restart about 7 hours ago. Its uptime over the last full days (7 days) was 9%, with 15 of 168 hours online. Its first appearance in Rust Statistics's records is 17 October 2026.

A.4What is the Rust version for Local Test Server?

Local Test Server is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does Local Test Server wipe?

The record of Local Test Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 21 days 8 hours have passed since the current world was generated.

Population

A.6How does Local Test Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Local Test Server at #7,269, within the top 33% of ranked servers.

A.7At what level does Local Test Server operate in terms of players?

At this moment 1 players are on Local Test Server, which has 15 slots in total. Averaged over the last seven days: 1 players; the same period peaks at 1. Averaging 1 players, 13:00 UTC was the busiest hour of the past 48.

Tags and filters

A.8What do the tags associated with Local Test Server signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp15 (Max players): 15 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Local Test Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Local Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Local Test Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does Local Test Server operate?

Its name carries no gather rate for Local Test Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Local Test Server?

Generated by the game from seed 12345, the procedural map on Local Test Server measures 3,750. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What is the process for joining Local Test Server?

Press F1 inside Rust to open the console and enter client.connect 2.135.124.80:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp15Max players. 15 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.