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RustClans RT PoC

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 2.28.130.79:28015

Abstract

We describe the public Rust server RustClans RT PoC, reached at 2.28.130.79:28015. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 11. It ranks #14,673 of all servers, the top 66%. It last wiped 17d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#14,673top 66%
Last wipe17d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020022:0007:0016:0001:0010:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct.

4Rank

The server stands in the top 66% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustClans RT PoC
Figure 4: The map: Procedural Map, size 3500, seed 4242. Open on RustMaps.
Table 3: The server's published settings.
Address2.28.130.79:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 15:34 UTC
Hostname–
First seen11 Oct 2026
MapProcedural Map
Size3500
Seed4242

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average101/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average110/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average91/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average28/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does RustClans RT PoC run?

Over the past 48 hours, it ran at an average of 67 server fps, with a low of 41. The highest number of entities it carried was 145,049, comprising buildings, deployables and all other objects. Its highest memory usage was 3,811 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is RustClans RT PoC based?

A region is not published by RustClans RT PoC. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 2.28.130.79:28015.

A.3How reliable is RustClans RT PoC, and is it currently online?

At the present moment, RustClans RT PoC is online. The uptime it reports indicates a restart about 2 days 1 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Statistics's records is 11 October 2026.

A.4What version of Rust is run on RustClans RT PoC?

The version of Rust on RustClans RT PoC is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does RustClans RT PoC follow for wipes?

The record of RustClans RT PoC's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 17 days 6 hours ago.

Player count

A.6What is the rank of RustClans RT PoC among Rust servers?

Ranked by player hours across seven days, RustClans RT PoC holds #14,673, in the top 66% of all ranked servers.

A.7How would you characterise the player activity on RustClans RT PoC?

The current population of RustClans RT PoC is 0, drawn from 20 slots. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 13:00 UTC, averaging 0 players.

Tags and filters

A.8What do the tags associated with RustClans RT PoC signify?

gmrust (Game mode): Rust survival, in its standard form; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon: these are the tags RustClans RT PoC publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can RustClans RT PoC be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustClans RT PoC fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern RustClans RT PoC?

Its name carries no gather rate for RustClans RT PoC. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.11On which map does RustClans RT PoC take place?

Size 3,500 and seed 4242 define the procedural, game-generated map on RustClans RT PoC. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What steps are required to join RustClans RT PoC?

Enter client.connect 2.28.130.79:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp20Max players. 20 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.