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Dark_Ghost Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 22h ago · 2.82.186.229:28015

Abstract

We describe the public Rust server Dark_Ghost Test, reached at 2.82.186.229:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,857 of all servers, the top 53%. It last wiped 13d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#11,857top 53%
Last wipe13d agomonthly schedule
Next wipe38d 17hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75101:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510001:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct.

4Rank

The server stands in the top 53% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k14 Oct16 Oct19 Oct21 Oct24 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Dark_Ghost Test
Figure 4: The map: Procedural Map, size 3500, seed 295700. Open on RustMaps.
Table 3: The server's published settings.
Address2.82.186.229:28015
Region–
Max players1
Group limit8, the default
Wipe schedulemonthly
Last wipe14 Oct 2026, 21:51 UTC
Hostname–
First seen14 Oct 2026
MapProcedural Map
Size3500
Seed295700

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average36/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average12/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average8/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 61 on average58/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 59 on average96/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average2/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Dark_Ghost Test smooth?

Over the past 48 hours, it ran at an average of 73 server fps, with a low of 53. The highest number of entities it carried was 69,057, comprising buildings, deployables and all other objects. Memory use peaked at 1,720 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Dark_Ghost Test?

A region is not published by Dark_Ghost Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. 2.82.186.229:28015 is its address.

A.3What is the reliability of Dark_Ghost Test, and is it online?

At the present moment, Dark_Ghost Test is offline; it was last seen 22 hours ago. It last restarted around 1 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 1%, with 2 of 168 hours online. The first record of it by Rust Statistics dates to 14 October 2026.

A.4What version of Rust is run on Dark_Ghost Test?

Dark_Ghost Test is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does Dark_Ghost Test follow for wipes?

An estimate derived from the force wipe gives the next wipe for Dark_Ghost Test. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The current world has been running for 13 days 3 hours. According to its tags, wipes happen once a month.

Player count

A.6What is the rank of Dark_Ghost Test among Rust servers?

Ranked by player hours across seven days, Dark_Ghost Test holds #11,857, in the top 53% of all ranked servers.

A.7At what level does Dark_Ghost Test operate in terms of players?

The last recorded sighting of Dark_Ghost Test was 22 hours ago; it is offline now. Averaged over the last seven days: 1 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 02:00 UTC, with an average of 1 players.

Tags and filters

A.8What is the meaning of the tags on Dark_Ghost Test?

gmvanilla (Game mode): This is survival in its vanilla form; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Dark_Ghost Test publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Dark_Ghost Test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Dark_Ghost Test: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10What are the settings and rules that govern Dark_Ghost Test?

Its name carries no gather rate for Dark_Ghost Test. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Dark_Ghost Test?

Generated by the game from seed 295700, the procedural map on Dark_Ghost Test measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12How do you connect to Dark_Ghost Test?

Press F1 inside Rust to open the console and enter client.connect 2.82.186.229:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp1Max players. 1 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.