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A.Server.Test

Rust Statistics

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Online · checked 10m ago · 202.36.95.176:23236

Abstract

We describe the public Rust server A.Server.Test, reached at 202.36.95.176:23236. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,412 of all servers, the top 29%. It makes a new world every few hours (7 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#6,412top 29%
Wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75123:0008:0017:0001:0010:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0008:0017:0001:0010:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct.

4Rank

The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 22:104d ago – – – 0
Sat 24 Oct, 21:424d ago – – – 0
Sat 24 Oct, 20:484d ago – – – 0
Sat 24 Oct, 20:354d ago – – – 0
Sat 24 Oct, 19:194d ago – – – 0
Thu 22 Oct, 13:466d ago – – – 1
Thu 22 Oct, 13:036d ago 1 held half 2.3 d 1

6Map and settings

Map of A.Server.Test
Figure 4: The map: Custom Map, size 2500, seed 45000.
Table 3: The server's published settings.
Address202.36.95.176:23236
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen22 Oct 2026
MapCustom Map
Size2500
Seed45000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 127 on average20/300
EU Hub 01EU · groups of 1000+ · 23 on average28/3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average2/300
A Shockbyte Rust Servergroups of 8+ · 2 on average1/40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average0/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of A.Server.Test smooth?

Over the past 48 hours, it ran at an average of 210 server fps, with a low of 162. Its entity count reached a maximum of 48,516, including buildings, deployables and all other world objects. Its highest memory usage was 3,454 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is A.Server.Test based?

There is no region published for A.Server.Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 202.36.95.176:23236.

A.3How reliable is A.Server.Test, and is it currently online?

A.Server.Test is online at this time. Based on the uptime it reports, the last restart occurred about 21 hours ago. Of the 120 hours in the last 5 full days, 120 were served, an availability of 100%. It was first observed on 22 October 2026 by Rust Statistics.

A.4What version of Rust is run on A.Server.Test?

The version of Rust on A.Server.Test is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on A.Server.Test?

A.Server.Test generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Population

A.6What position does A.Server.Test occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts A.Server.Test at #6,412, within the top 29% of ranked servers.

A.7How would you characterise the player activity on A.Server.Test?

The current population of A.Server.Test is 0, drawn from 40 slots. Averaged over the last seven days: 0 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 15:00 UTC, with an average of 1 players.

Tags and filters

A.8What is the meaning of the tags on A.Server.Test?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which A.Server.Test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A.Server.Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that A.Server.Test fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Under what rules and settings does A.Server.Test operate?

The name of A.Server.Test states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on A.Server.Test?

Size 2,500 and seed 45000 define the procedural, game-generated map on A.Server.Test. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

Connection

A.12How do you connect to A.Server.Test?

Enter client.connect 202.36.95.176:23236 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp40Max players. 40 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.