S.O.S.Au/NZ (.Shoot.on.Sight.)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 4h ago · 203.12.3.54:28015
Abstract
We describe the public Rust server S.O.S.Au/NZ (.Shoot.on.Sight.), reached at 203.12.3.54:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 31. It ranks #5,803 of all servers, the top 26%. It last wiped 6d ago on a published weekly schedule; the next wipe is expected Thursday 29 October, 18:35 UTC, its weekly schedule tag.
Keywordsweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 26% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 18:35 UTC, in 23h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3.7 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 18:35 | 23h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 23h | force wipefw |
| Thu 12 Nov, 18:35 | 14d 23h | its own schedule |
| Thu 19 Nov, 18:35 | 21d 23h | its own schedule |
| Thu 26 Nov, 18:35 | 28d 23h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 23h | force wipefw |
| Thu 10 Dec, 18:35 | 42d 23h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 22 Oct, 18:356d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:1310d ago | 1 | held half | 4.6 d | 0 |
| Thu 15 Oct, 22:5312d ago | 1 | held half | 2.2 d | 0 |
| Sat 10 Oct, 05:3418d ago | 1 | held half | 5.7 d | 0 |
| Sat 3 Oct, 13:4525d ago | 1 | held half | 6.7 d | 0 |
| Thu 1 Oct, 23:01fw26d ago | 1 | – | 1.6 d | 0 |
| Tue 29 Sep, 02:3429d ago | 1 | held half | 2.9 d | 0 |
| Sat 19 Sep, 03:0239d ago | 1 | halved by day 1 | 10 d | 1 |
| Thu 17 Sep, 22:5440d ago | 1 | – | 1.2 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 203.12.3.54:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 22 Oct 2026, 18:35 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
| Map | Procedural Map |
| Size | 4680 |
| Seed | 23102026 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust server list for Oceania [2], modded Rust population table [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average | 9/100 |
| Rustafied.com - AU MondayOC · groups of 16+ · weekly · 118 on average | 100/125 |
| Rustopia.gg - AU MainOC · groups of 12+ · weekly · 59 on average | 7/150 |
| Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average | 10/100 |
| RustForNoobs.com | Main | Weekly | AUOC · groups of 100+ · weekly · 2 on average | 1/150 |
| [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 80 on average | 1/75 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does S.O.S.Au/NZ (.Shoot.on.Sight.) perform well?
Over the past 48 hours, it ran at an average of 60 server fps, with a low of 60. Buildings, deployables and all other world objects counted together reached a maximum of 125,128 entities. Its highest memory usage was 3,490 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of S.O.S.Au/NZ (.Shoot.on.Sight.)?
No region tag is published by S.O.S.Au/NZ (.Shoot.on.Sight.), but its name points to Oceania. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 203.12.3.54:28015.
A.3What is the reliability of S.O.S.Au/NZ (.Shoot.on.Sight.), and is it online?
Right now, S.O.S.Au/NZ (.Shoot.on.Sight.) is offline, and the last time it was seen was 4 hours ago. It last restarted around 14 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 23%, with 39 of 168 hours online. It was first observed on 17 September 2026 by Rust Statistics.
A.4What version of Rust is run on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Rust network protocol 2635 and build 168909 is the version that S.O.S.Au/NZ (.Shoot.on.Sight.) runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5When are wipes carried out on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Because too few wipes of S.O.S.Au/NZ (.Shoot.on.Sight.) are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Thursday 29 October at 18:35 UTC. 6 days have passed since the current world was generated. A weekly wipe schedule is published in the server's tags.
A.6What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day arrives?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.
Player count
A.7What position does S.O.S.Au/NZ (.Shoot.on.Sight.) occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts S.O.S.Au/NZ (.Shoot.on.Sight.) at #5,803, within the top 26% of ranked servers.
A.8What is the population level of S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) is not online now; 4 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 3 at its height. Of the last 48 hours, the peak hour falls at 12:00 UTC, with an average of 2 players.
Tags and filters
A.9How should the tags on S.O.S.Au/NZ (.Shoot.on.Sight.) be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^w (Weekly): A weekly wipe cycle applies; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can S.O.S.Au/NZ (.Shoot.on.Sight.) be found among the Rust Statistics lists and filters?
Rust servers in Oceania and Modded Rust servers are the Rust Statistics lists that S.O.S.Au/NZ (.Shoot.on.Sight.) fits. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules, settings, map
A.11What are the settings and rules that govern S.O.S.Au/NZ (.Shoot.on.Sight.)?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Size 4,680 and seed 23102026 define the procedural, game-generated map on S.O.S.Au/NZ (.Shoot.on.Sight.). Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?
Enter client.connect 203.12.3.54:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. A weekly wipe cycle applies. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust server list for Oceania. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.