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S.O.S.Au/NZ (.Shoot.on.Sight.)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4h ago · 203.12.3.54:28015

Abstract

We describe the public Rust server S.O.S.Au/NZ (.Shoot.on.Sight.), reached at 203.12.3.54:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 31. It ranks #5,803 of all servers, the top 26%. It last wiped 6d ago on a published weekly schedule; the next wipe is expected Thursday 29 October, 18:35 UTC, its weekly schedule tag.

Keywordsweekly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean1peak 3, 48 h peak 3
Rank2#5,803top 26%
Last wipe6d agoweekly schedule
Next wipe323hThu 29 Oct, 18:35 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123411:0000:0003:0007:0010:0014:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608011:0000:0003:0007:0010:0014:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 26% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 29 October, 18:35 UTC, in 23h. Its weekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.7 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 29 Oct, 18:3523hits own schedule
Thu 5 Nov, 19:007d 23hforce wipefw
Thu 12 Nov, 18:3514d 23hits own schedule
Thu 19 Nov, 18:3521d 23hits own schedule
Thu 26 Nov, 18:3528d 23hits own schedule
Thu 3 Dec, 19:0035d 23hforce wipefw
Thu 10 Dec, 18:3542d 23hits own schedule
Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 18:356d ago 1 – running 0
Sun 18 Oct, 03:1310d ago 1 held half 4.6 d 0
Thu 15 Oct, 22:5312d ago 1 held half 2.2 d 0
Sat 10 Oct, 05:3418d ago 1 held half 5.7 d 0
Sat 3 Oct, 13:4525d ago 1 held half 6.7 d 0
Thu 1 Oct, 23:01fw26d ago 1 – 1.6 d 0
Tue 29 Sep, 02:3429d ago 1 held half 2.9 d 0
Sat 19 Sep, 03:0239d ago 1 halved by day 1 10 d 1
Thu 17 Sep, 22:5440d ago 1 – 1.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of S.O.S.Au/NZ (.Shoot.on.Sight.)
Figure 5: The map: Procedural Map, size 4680, seed 23102026. Open on RustMaps.
Table 5: The server's published settings.
Address203.12.3.54:28015
Region–
Max players50
Group limit8, the default
Wipe scheduleweekly
Last wipe22 Oct 2026, 18:35 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size4680
Seed23102026

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust server list for Oceania [2], modded Rust population table [3] and predicted wipe schedule [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average9/100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 118 on average100/125
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 59 on average7/150
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average10/100
RustForNoobs.com | Main | Weekly | AUOC · groups of 100+ · weekly · 2 on average1/150
[AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 80 on average1/75

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does S.O.S.Au/NZ (.Shoot.on.Sight.) perform well?

Over the past 48 hours, it ran at an average of 60 server fps, with a low of 60. Buildings, deployables and all other world objects counted together reached a maximum of 125,128 entities. Its highest memory usage was 3,490 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of S.O.S.Au/NZ (.Shoot.on.Sight.)?

No region tag is published by S.O.S.Au/NZ (.Shoot.on.Sight.), but its name points to Oceania. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 203.12.3.54:28015.

A.3What is the reliability of S.O.S.Au/NZ (.Shoot.on.Sight.), and is it online?

Right now, S.O.S.Au/NZ (.Shoot.on.Sight.) is offline, and the last time it was seen was 4 hours ago. It last restarted around 14 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 23%, with 39 of 168 hours online. It was first observed on 17 September 2026 by Rust Statistics.

A.4What version of Rust is run on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Rust network protocol 2635 and build 168909 is the version that S.O.S.Au/NZ (.Shoot.on.Sight.) runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Because too few wipes of S.O.S.Au/NZ (.Shoot.on.Sight.) are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Thursday 29 October at 18:35 UTC. 6 days have passed since the current world was generated. A weekly wipe schedule is published in the server's tags.

A.6What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Player count

A.7What position does S.O.S.Au/NZ (.Shoot.on.Sight.) occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts S.O.S.Au/NZ (.Shoot.on.Sight.) at #5,803, within the top 26% of ranked servers.

A.8What is the population level of S.O.S.Au/NZ (.Shoot.on.Sight.)?

S.O.S.Au/NZ (.Shoot.on.Sight.) is not online now; 4 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 3 at its height. Of the last 48 hours, the peak hour falls at 12:00 UTC, with an average of 2 players.

Tags and filters

A.9How should the tags on S.O.S.Au/NZ (.Shoot.on.Sight.) be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^w (Weekly): A weekly wipe cycle applies; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can S.O.S.Au/NZ (.Shoot.on.Sight.) be found among the Rust Statistics lists and filters?

Rust servers in Oceania and Modded Rust servers are the Rust Statistics lists that S.O.S.Au/NZ (.Shoot.on.Sight.) fits. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Rules, settings, map

A.11What are the settings and rules that govern S.O.S.Au/NZ (.Shoot.on.Sight.)?

The name of S.O.S.Au/NZ (.Shoot.on.Sight.) states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Size 4,680 and seed 23102026 define the procedural, game-generated map on S.O.S.Au/NZ (.Shoot.on.Sight.). Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13How do you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?

Enter client.connect 203.12.3.54:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^wWeekly. A weekly wipe cycle applies.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Slightly Modded with Stacks and Resources, 10 HP Bandages, 3 Stack Meds 1 Free Kit Starter Kit, 1 Free Recycler (Per Patch) /SpawnRecycler Be Respectful and don't be a Dickhead or Wanker. Mute people that offend you, don't bother any Admins Use F7 in game to report cheaters. If you think you are playing with a Cheater then leave team and change base codes ASAP. If you have any (EAC, VAC, Game) bans less then 365 days then dont play here Shoot on Sight, Don't make friends or Allies, make dead people Allies could be cheaters and Associates could get banned.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust server list for Oceania. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.