OW Mad Science: Events server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 204.191.220.196:28115
Abstract
We describe the public Rust server OW Mad Science: Events server, reached at 204.191.220.196:28115. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,276 of all servers, the top 69%. It last wiped 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsvanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 6d 20h | force wipefw |
| Thu 3 Dec, 19:00 | 34d 20h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 19:13fw28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 204.191.220.196:28115 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3400 |
| Seed | 1648840555 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 41/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 125/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average | 91/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 36/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average | 88/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 309/350 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does OW Mad Science: Events server perform well?
Over the past 48 hours, it ran at an average of 133 server fps, with a low of 71. The highest number of entities it carried was 67,374, comprising buildings, deployables and all other objects. Its highest memory usage was 3,237 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of OW Mad Science: Events server?
A region is not published by OW Mad Science: Events server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 204.191.220.196:28115 is its address.
A.3What is the online status and reliability of OW Mad Science: Events server?
At the present moment, OW Mad Science: Events server is online. It last restarted around 9 days 4 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for OW Mad Science: Events server?
OW Mad Science: Events server is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5On what cycle does OW Mad Science: Events server wipe?
Once a month, OW Mad Science: Events server wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 28 days 2 hours.
A.6What characterises wipe day on OW Mad Science: Events server?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.7What is the rank of OW Mad Science: Events server among Rust servers?
Ranked by player hours across seven days, OW Mad Science: Events server holds #15,276, in the top 69% of all ranked servers.
A.8What is the population level of OW Mad Science: Events server?
The current population of OW Mad Science: Events server is 0, drawn from 100 slots. The mean population for the last seven days is 0.
Tags, lists
A.9How should the tags on OW Mad Science: Events server be interpreted?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which OW Mad Science: Events server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can OW Mad Science: Events server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include OW Mad Science: Events server: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11Which settings and rules are in force on OW Mad Science: Events server?
Its name carries no gather rate for OW Mad Science: Events server. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server's own description is vanilla: nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.
A.12On which map does OW Mad Science: Events server take place?
Generated by the game from seed 1648840555, the procedural map on OW Mad Science: Events server measures 3,400. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.13What steps are required to join OW Mad Science: Events server?
Press F1 inside Rust to open the console and enter client.connect 204.191.220.196:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://www.obsidianworlds.com/rust/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. This server runs game build 167781. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.