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PMA Network

Rust Statistics

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Online · checked 11m ago · 207.174.43.172:28015

Abstract

We describe the public Rust server PMA Network, reached at 207.174.43.172:28015 and hosted in NA. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%, and #1503 in NA. It last wiped 26d ago.

Keywordsvanilla modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,341top 69%; #1503 in NA
Last wipe26d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0002:0011:0020:0005:0014:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040017:0002:0011:0020:0005:0014:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep.

4Rank

The server stands in the top 69% of all ranked servers, the top 81% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 18:2126d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of PMA Network
Figure 5: The map: Procedural Map, size 3000, seed 1234. Open on RustMaps.
Table 4: The server's published settings.
Address207.174.43.172:28015
RegionNA
Max players100
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 18:21 UTC
Hostname–
First seen29 Sep 2026
MapProcedural Map
Size3000
Seed1234

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded Rust population table [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average22/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average13/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average7/100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average6/150
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average7/175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average3/90

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of PMA Network smooth?

Over the past 48 hours, it ran at an average of 239 server fps, with a low of 231. The highest number of entities it carried was 44,122, comprising buildings, deployables and all other objects. Memory use peaked at 2,853 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is PMA Network based?

The NA tag places PMA Network in North America, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 207.174.43.172:28015 is its address.

A.3What is the reliability of PMA Network, and is it online?

PMA Network is currently online. It last restarted around 6 days 5 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 29 September 2026.

A.4What is the Rust version for PMA Network?

Rust network protocol 2635 and build 168909 is the version that PMA Network runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on PMA Network?

Too few wipes by PMA Network have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 26 days 21 hours have passed since the current world was generated.

A.6What characterises wipe day on PMA Network?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What is the rank of PMA Network among Rust servers?

On player hours over seven days PMA Network is #15,341, within the top 69% of all ranked servers; within North America it is #1,503.

A.8How would you characterise the player activity on PMA Network?

On PMA Network, 0 of the 100 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on PMA Network be interpreted?

Tags from PMA Network, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins; NA (North America): The server browser lists this server under North America. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can PMA Network be found among the Rust Statistics lists and filters?

The Rust Statistics lists that PMA Network fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on PMA Network?

The name of PMA Network states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.

A.12What is the map for PMA Network?

Size 3,000 and seed 1234 define the procedural, game-generated map on PMA Network. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to PMA Network?

Enter client.connect 207.174.43.172:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://pma.network.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmvanilla,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp100Max players. The slot count is 100.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.
Region
NANorth America. The server browser lists this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.