Rust StatisticsWorking papers on every public Rust server · 75,694 players now

Tin Can Island

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2h ago · 208.115.210.186:27034

Abstract

We describe the public Rust server Tin Can Island, reached at 208.115.210.186:27034. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #12,381 of all servers, the top 56%. It last wiped 9d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,381top 56%
Last wipe9d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123415:0000:0008:0017:0002:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608015:0000:0008:0017:0002:0011:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct.

4Rank

The server stands in the top 56% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 19 Oct, 22:429d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Tin Can Island
Figure 5: The map: Custom Map, size 4500, seed 1337.
Table 4: The server's published settings.
Address208.115.210.186:27034
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 22:42 UTC
Hostname–
First seen17 Oct 2026
MapCustom Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average195/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average32/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average282/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Tin Can Island perform well?

Its average server fps over the last 48 hours was 40, with a minimum of 40. The highest number of entities it carried was 111,385, comprising buildings, deployables and all other objects. The peak memory usage was 4,018 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Tin Can Island?

No region is published by Tin Can Island. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 208.115.210.186:27034.

A.3What is the online status and reliability of Tin Can Island?

Right now, Tin Can Island is offline, and the last time it was seen was 2 hours ago. Based on the uptime it reports, the last restart occurred about 6 days 15 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 17 October 2026.

A.4What version of Rust is run on Tin Can Island?

Rust network protocol 2635 and build 168909 is the version that Tin Can Island runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on Tin Can Island?

The record of Tin Can Island's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 9 days 15 hours have passed since the current world was generated.

A.6How would you describe wipe day on Tin Can Island?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7How does Tin Can Island compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Tin Can Island holds #12,381, in the top 56% of all ranked servers.

A.8How would you characterise the player activity on Tin Can Island?

The last recorded sighting of Tin Can Island was 2 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags, lists

A.9How should the tags on Tin Can Island be interpreted?

Tags from Tin Can Island, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Tin Can Island be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Tin Can Island: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11Under what rules and settings does Tin Can Island operate?

Its name carries no gather rate for Tin Can Island. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Tin Can Island?

The game generates Tin Can Island's procedural map at size 4,500, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

How to join

A.13How do you connect to Tin Can Island?

Press F1 inside Rust to open the console and enter client.connect 208.115.210.186:27034. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://discord.com/invite/TFmMCvE2zh.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.