Freddies Hell Re-Run
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 208.52.146.13:10015
Abstract
We describe the public Rust server Freddies Hell Re-Run, reached at 208.52.146.13:10015. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 25d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.7 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 4 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 10h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 10h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 15:4925d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:3134d ago | 4 | – | 8.8 d | 2 |
| Wed 23 Sep, 16:1535d ago | 4 | – | 1.2 d | 1 |
| Tue 22 Sep, 00:1537d ago | 3 | – | 1.7 d | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 208.52.146.13:10015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 3 Oct 2026, 15:49 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
| Map | Procedural Map |
| Size | 3300 |
| Seed | 1 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 45/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 19/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average | 168/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 71 on average | 73/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average | 10/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average | 149/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Freddies Hell Re-Run perform well?
Over the past 48 hours, it ran at an average of 109 server fps, with a low of 76. Its entity count reached a maximum of 57,673, including buildings, deployables and all other world objects. The peak memory usage was 4,737 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does Freddies Hell Re-Run have?
A region is not published by Freddies Hell Re-Run. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 208.52.146.13:10015.
A.3How reliable is Freddies Hell Re-Run, and is it currently online?
Freddies Hell Re-Run is online at this time. The uptime it reports indicates a restart about 39 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 21 September 2026.
A.4What is the Rust version for Freddies Hell Re-Run?
The version of Rust on Freddies Hell Re-Run is network protocol 2634 and build 167398, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5When are wipes carried out on Freddies Hell Re-Run?
Once a month, Freddies Hell Re-Run wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 25 days 16 hours ago. According to its tags, wipes happen once a month.
A.6What happens on Freddies Hell Re-Run when wipe day arrives?
Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 25 hours after the latest wipe.
Population
A.7What is the rank of Freddies Hell Re-Run among Rust servers?
The seven-day player-hours ranking puts Freddies Hell Re-Run at #15,338, within the top 69% of ranked servers.
A.8How would you characterise the player activity on Freddies Hell Re-Run?
On Freddies Hell Re-Run, 0 of the 20 slots are occupied at present. The mean population for the last seven days is 0.
Tags and filters
A.9How should the tags on Freddies Hell Re-Run be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Freddies Hell Re-Run publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Freddies Hell Re-Run be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Freddies Hell Re-Run: Modded Rust servers. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11Which settings and rules are in force on Freddies Hell Re-Run?
Its name carries no gather rate for Freddies Hell Re-Run. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. The server has VAC on, Valve's anti-cheat.
A.12What is the map for Freddies Hell Re-Run?
The game generates Freddies Hell Re-Run's procedural map at size 3,300, from seed 1. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.13What is the process for joining Freddies Hell Re-Run?
Enter client.connect 208.52.146.13:10015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp20 | Max players. The slot count is 20. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167398 | Build. The game build is 167398. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.