№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 208.52.153.33:28079
Abstract
We describe the public Rust server №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, reached at 208.52.153.33:28079. At the last check it held 0 of 40 places, against a seven-day mean of 1 and a peak of 61. It ranks #3,265 of all servers, the top 15%. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 15% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 10 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 19h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 19h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50fw27d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 208.52.153.33:28079 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 19:28 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 1704574028 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], rust servers with free resources [3], servers with creative in the name [4], tagged roleplay servers [5] and predicted wipe schedule [6].
| Server | Players |
|---|---|
| AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average | 5/100 |
| Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average | 7/100 |
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average | 16/200 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average | 9/50 |
| UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average | 6/40 |
| [EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average | 0/35 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases smooth?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. The highest number of entities it carried was 140,416, comprising buildings, deployables and all other objects. Memory use peaked at 5,124 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases have?
No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Statistics does not look up the machine's location; it shows where the server says it is. 208.52.153.33:28079 is its address.
A.3What is the reliability of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it online?
At the present moment, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is online. The uptime it reports indicates a restart about 10 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases follow for wipes?
Once a month, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 27 days 4 hours ago. A monthly wipe schedule is stated in the server's tags.
A.6How would you describe wipe day on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Across its recent wipes, the average peak population was 10 players. The peak on the latest wipe came 26 hours after it began.
Player count
A.7What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,265, within the top 15% of ranked servers.
A.8How would you characterise the player activity on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
On №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, 0 of the 40 slots are occupied at present. Over the last week the count averages 1 players and reaches 6 at its height. The busiest hour of the last 48 is 10:00 UTC, averaging 2 players.
Tags, lists
A.9What is the meaning of the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^r (Roleplay): Roleplay is the server's purpose; ^c (Creative): Sandbox building: nothing is gathered, and you build freely; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can №[4] D2S WarZone PvE 1000 Zombies Raidable Bases be found among the Rust Statistics lists and filters?
These Rust Statistics lists include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, Build and creative servers in Rust, Rust servers tagged creative, Rust roleplay servers, measured and Rust servers named for zombies. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11Under what rules and settings does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases operate?
No gather rate appears in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The group cap is 8 players, which is the default in the game. build & creative is the game mode here; no gathering: sandbox building only. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Size 4,250 and seed 1704574028 define the procedural, game-generated map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What steps are required to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Press F1 inside Rust to open the console and enter client.connect 208.52.153.33:28079. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://d2s.tebex.io/.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Gameplay | |
^r | Roleplay. Roleplay is the server's purpose. |
^c | Creative. Sandbox building: nothing is gathered, and you build freely. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust servers with free resources. ruststatistics.org/top-rust-build-servers.
- [4]Rust Statistics. Servers with creative in the name. ruststatistics.org/top-rust-creative-servers.
- [5]Rust Statistics. Tagged roleplay servers. ruststatistics.org/top-rust-roleplay-servers.
- [6]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.