[GNG] Development Server | Staging & Plugin Testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 208.73.203.30:7781
Abstract
We describe the public Rust server [GNG] Development Server | Staging & Plugin Testing, reached at 208.73.203.30:7781. At the last check it held 0 of 2 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 29d ago.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 3 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 30 Sep, 18:3529d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 208.73.203.30:7781 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 30 Sep 2026, 18:35 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 76/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 130/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 123/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 43/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average | 133/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 347/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does [GNG] Development Server | Staging & Plugin Testing perform well?
Over the past 48 hours, it ran at an average of 205 server fps, with a low of 186. Buildings, deployables and all other world objects counted together reached a maximum of 47,230 entities. Memory use peaked at 4,350 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of [GNG] Development Server | Staging & Plugin Testing?
There is no region published for [GNG] Development Server | Staging & Plugin Testing. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 208.73.203.30:7781.
A.3What is the online status and reliability of [GNG] Development Server | Staging & Plugin Testing?
At the present moment, [GNG] Development Server | Staging & Plugin Testing is online. The uptime it reports indicates a restart about 10 days 7 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on [GNG] Development Server | Staging & Plugin Testing?
Rust network protocol 2634 and build 166406 is the version that [GNG] Development Server | Staging & Plugin Testing runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5What schedule does [GNG] Development Server | Staging & Plugin Testing follow for wipes?
Too few wipes by [GNG] Development Server | Staging & Plugin Testing have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 29 days 2 hours ago.
A.6How would you describe wipe day on [GNG] Development Server | Staging & Plugin Testing?
Recent wipes saw an average peak of 3 players. The crowd reached its maximum 11 hours after the latest wipe.
Population
A.7What is the rank of [GNG] Development Server | Staging & Plugin Testing among Rust servers?
The seven-day player-hours ranking puts [GNG] Development Server | Staging & Plugin Testing at #15,269, within the top 68% of ranked servers.
A.8At what level does [GNG] Development Server | Staging & Plugin Testing operate in terms of players?
At this moment 0 players are on [GNG] Development Server | Staging & Plugin Testing, which has 2 slots in total. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9What is the meaning of the tags on [GNG] Development Server | Staging & Plugin Testing?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166406 (Build): This server runs game build 166406; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which [GNG] Development Server | Staging & Plugin Testing publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can [GNG] Development Server | Staging & Plugin Testing be found among the Rust Statistics lists and filters?
The Rust Statistics lists that [GNG] Development Server | Staging & Plugin Testing fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.11What are the settings and rules that govern [GNG] Development Server | Staging & Plugin Testing?
No gather rate appears in the name of [GNG] Development Server | Staging & Plugin Testing. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12On which map does [GNG] Development Server | Staging & Plugin Testing take place?
The game generates [GNG] Development Server | Staging & Plugin Testing's procedural map at size 3,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to [GNG] Development Server | Staging & Plugin Testing?
Press F1 inside Rust to open the console and enter client.connect 208.73.203.30:7781. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://www.greatnorthgaming.com.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp2 | Max players. The slot count is 2. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166406 | Build. This server runs game build 166406. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.