| DEV | USAF Battlefield
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 208.84.102.73:27015
Abstract
We describe the public Rust server | DEV | USAF Battlefield, reached at 208.84.102.73:27015 and hosted in NA. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%, and #1507 in NA. It last wiped 27d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 81% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 2 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 02:3727d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 208.84.102.73:27015 |
|---|---|
| Region | NA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 02:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 6000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], modded Rust population table [3], battlefield server sample [4] and Rust wipe forecast [5].
| Server | Players |
|---|---|
| Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|NA · groups of 35+ · 1e+07x · weekly · 139 on average | 52/600 |
| Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | AirNA · groups of 8+ · 100x · weekly · 19 on average | 8/200 |
| SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TPNA · groups of 10+ · 100x · weekly · 2 on average | 3/100 |
| Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent BaNA · groups of 12+ · 1000x · biweekly · 2 on average | 2/100 |
| [NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]NA · groups of 100+ · 1000x · monthly · 2 on average | 1/200 |
| US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable BasesNA · groups of 10+ · 100x · weekly · 2 on average | 1/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of | DEV | USAF Battlefield smooth?
Over the past 48 hours, it ran at an average of 145 server fps, with a low of 90. Its entity count reached a maximum of 210,197, including buildings, deployables and all other world objects. Memory use peaked at 5,777 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of | DEV | USAF Battlefield?
North America is where | DEV | USAF Battlefield lists itself, using the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 208.84.102.73:27015.
A.3What is the reliability of | DEV | USAF Battlefield, and is it online?
At the present moment, | DEV | USAF Battlefield is online. Based on the uptime it reports, the last restart occurred about 6 days 6 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for | DEV | USAF Battlefield?
Rust network protocol 2634 and build 166652 is the version that | DEV | USAF Battlefield runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does | DEV | USAF Battlefield follow for wipes?
There are not yet enough recorded wipes for | DEV | USAF Battlefield to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 27 days 8 hours.
A.6What characterises wipe day on | DEV | USAF Battlefield?
The average busiest point of recent wipes was 2 players. The crowd reached its maximum 23 hours after the latest wipe.
Population
A.7How does | DEV | USAF Battlefield compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives | DEV | USAF Battlefield #15,323, in the top 69% of ranked servers and #1,507 in North America.
A.8How would you characterise the player activity on | DEV | USAF Battlefield?
On | DEV | USAF Battlefield, 0 of the 40 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9What do the tags associated with | DEV | USAF Battlefield signify?
gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): It offers 40 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; modded (Modded): Modded listing: plugins or settings modify the game; NA (North America): North America is the region it appears under in the server browser: these are the tags | DEV | USAF Battlefield publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can | DEV | USAF Battlefield be found among the Rust Statistics lists and filters?
These Rust Statistics lists include | DEV | USAF Battlefield: Modded Rust servers, Rust battlefield servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and map
A.11Under what rules and settings does | DEV | USAF Battlefield operate?
The name of | DEV | USAF Battlefield states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on | DEV | USAF Battlefield?
Generated by the game from seed 1337, the procedural map on | DEV | USAF Battlefield measures 6,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.13What steps are required to join | DEV | USAF Battlefield?
Enter client.connect 208.84.102.73:27015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp40 | Max players. It offers 40 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166652 | Build. Build 166652 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. This server uses Carbon for its plugins. |
modded | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
NA | North America. North America is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Battlefield server sample. ruststatistics.org/top-rust-battlefield-servers.
- [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.