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Actual real True One Grid 1 Grid | 10/25

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 15h ago · 209.205.225.2:28020

Abstract

We describe the public Rust server Actual real True One Grid 1 Grid | 10/25, reached at 209.205.225.2:28020 and hosted in NA. It is offline at the last check, against a seven-day mean of 0 and a peak of 31. It ranks #6,381 of all servers, the top 29%, and #1014 in NA. It last wiped 3d ago; the next wipe is expected Saturday 31 October, 18:04 UTC, every 3 days.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 2
Rank2#6,381top 29%; #1014 in NA
Last wipe3d agono schedule published
Next wipe32d 16hSat 31 Oct, 18:04 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5202:0008:0015:0021:0004:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304002:0008:0015:0021:0004:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 29% of all ranked servers, the top 54% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: a steady gap

The next wipe is expected Saturday 31 October, 18:04 UTC, in 2d 16h. Every 3 days (medium confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held60%else halves by day 1.5
Table 3: Coming wipes, as expected.
When (UTC)InKind
Sat 31 Oct, 18:042d 16hits own schedule
Tue 3 Nov, 18:075d 16hits own schedule
Thu 5 Nov, 19:007d 17hforce wipefw
Fri 6 Nov, 18:108d 16hits own schedule
Mon 9 Nov, 18:1311d 16hits own schedule
Thu 12 Nov, 18:1614d 16hits own schedule
Sun 15 Nov, 18:1917d 16hits own schedule
Wed 18 Nov, 18:2220d 17hits own schedule
Sun 25 OctThu 22 OctMon 19 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 17:583d ago 3 – running 0
Thu 22 Oct, 17:556d ago 1 held half 3 d 0
Mon 19 Oct, 18:019d ago 2 held half 3 d 0
Fri 16 Oct, 17:5512d ago 1 held half 3 d 0
Tue 13 Oct, 17:5615d ago 3 halved by day 1 3 d 0
Sat 10 Oct, 17:5518d ago 3 halved by day 2 3 d 1
Wed 7 Oct, 17:5621d ago 1 halved by day 1 3 d 0
Sun 4 Oct, 17:5524d ago 1 held half 3 d 0
Thu 1 Oct, 18:05fw27d ago 2 held half 3 d 0
Mon 28 Sep, 17:5530d ago 3 halved by day 2 3 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Actual real True One Grid 1 Grid | 10/25
Figure 5: The map: Custom Map, size 1000, seed 79905603.
Table 5: The server's published settings.
Address209.205.225.2:28020
RegionNA
Max players50
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 17:58 UTC
Hostname149.56.78.147:28015
First seen13 Sep 2026
MapCustom Map
Size1000
Seed79905603

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded servers by player count [3] and predicted wipe schedule [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average51/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average48/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average19/100
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average26/175
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average5/150
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average7/90

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Actual real True One Grid 1 Grid | 10/25 smooth?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. The highest number of entities it carried was 3,564, comprising buildings, deployables and all other objects. Memory use peaked at 1,286 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Actual real True One Grid 1 Grid | 10/25?

In North America, according to its own listing, Actual real True One Grid 1 Grid | 10/25 appears with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 209.205.225.2:28020 is its address.

A.3What is the online status and reliability of Actual real True One Grid 1 Grid | 10/25?

Right now, Actual real True One Grid 1 Grid | 10/25 is offline, and the last time it was seen was 15 hours ago. The uptime it reports indicates a restart about 23 hours ago. The server was up 92% of the time over the last 7 full days, 155 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for Actual real True One Grid 1 Grid | 10/25?

Actual real True One Grid 1 Grid | 10/25 is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Actual real True One Grid 1 Grid | 10/25?

Wipes at Actual real True One Grid 1 Grid | 10/25 have occurred at intervals of approximately 3 days of late. On Saturday 31 October at 18:04 UTC the next wipe is expected. The current world has been running for 3 days 7 hours.

A.6What happens on Actual real True One Grid 1 Grid | 10/25 when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 60% of recent wipes. Otherwise, a fall below half took place by day 1.5.

Population

A.7What is the rank of Actual real True One Grid 1 Grid | 10/25 among Rust servers?

On player hours over seven days Actual real True One Grid 1 Grid | 10/25 is #6,381, within the top 29% of all ranked servers; within North America it is #1,014.

A.8At what level does Actual real True One Grid 1 Grid | 10/25 operate in terms of players?

The last recorded sighting of Actual real True One Grid 1 Grid | 10/25 was 15 hours ago; it is offline now. The peak over seven days is 3, against an average of 0. The busiest hour of the last 48 is 15:00 UTC, averaging 1 players.

Tags, lists

A.9How should the tags on Actual real True One Grid 1 Grid | 10/25 be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America; oxidation (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags, which Actual real True One Grid 1 Grid | 10/25 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Actual real True One Grid 1 Grid | 10/25 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Actual real True One Grid 1 Grid | 10/25 fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Which settings and rules are in force on Actual real True One Grid 1 Grid | 10/25?

No gather rate appears in the name of Actual real True One Grid 1 Grid | 10/25. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12On which map does Actual real True One Grid 1 Grid | 10/25 take place?

Generated by the game from seed 79905603, the procedural map on Actual real True One Grid 1 Grid | 10/25 measures 1,000. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Custom Map.

Connection

A.13What is the process for joining Actual real True One Grid 1 Grid | 10/25?

Enter client.connect 209.205.225.2:28020 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z,oxidation.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
NANorth America. The server browser lists this server under North America.
Other
oxidationCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Team limit: 3 Map Wipe: Every 3 days Blueprint Wipe: Monthly Balanced Gameplay: > 1 Hit barrels with auto loot > Balanced Loot table > 1 TC per team > Small Bases > No turrets > Inventory Recycler > Craft without workbench (still need one for research) > 10x Smelt furnace speeds > 1 bag/bed per player > Underground Bradley > 3 Min hackable crates > Always day

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.