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Penguin Paradise

Rust Statistics

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Online · checked 7m ago · 212.192.28.174:28019

Abstract

We describe the public Rust server Penguin Paradise, reached at 212.192.28.174:28019. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,880 of all servers, the top 26%. It last wiped 27d ago.

Keywordsteams off modded carbon hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 2
Rank2#5,880top 26%
Last wipe27d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5204:0013:0022:0006:0015:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020004:0013:0022:0006:0015:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 26% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap13.7 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sat 24 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 08:204d ago 3 – running 2
Thu 1 Oct, 18:09fw27d ago 2 held half 22.6 d 1
Sat 26 Sep, 23:4732d ago 2 held half 4.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 6000, seed 0.
Table 4: The server's published settings.
Address212.192.28.174:28019
Region–
Max players20
Group limitteams off
Wipe schedule–
Last wipe1 Oct 2026, 18:46 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size6000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average9/100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average3/50
Alone & AfraidOC · no group limit · biweekly · 2 on average0/50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average1/100
ShockRust | Blue | NoLimitno group limit · 154 on average19/500

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Penguin Paradise run?

The server fps averaged 93 over the last 48 hours, never dropping below 48. Buildings, deployables and all other world objects counted together reached a maximum of 425,027 entities. Memory use peaked at 6,181 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Penguin Paradise?

A region is not published by Penguin Paradise. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 212.192.28.174:28019.

A.3How reliable is Penguin Paradise, and is it currently online?

At the present moment, Penguin Paradise is online. Based on the uptime it reports, the last restart occurred about 3 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 17 September 2026 by Rust Statistics.

A.4What is the Rust version for Penguin Paradise?

Penguin Paradise is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does Penguin Paradise follow for wipes?

With irregular wipe times, Penguin Paradise offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 27 days 8 hours ago.

A.6What characterises wipe day on Penguin Paradise?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 41 hours after the latest wipe. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.7How does Penguin Paradise compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Penguin Paradise at #5,880, within the top 26% of ranked servers.

A.8At what level does Penguin Paradise operate in terms of players?

The current population of Penguin Paradise is 0, drawn from 20 slots. Averaged over the last seven days: 0 players; the same period peaks at 3. Averaging 2 players, 01:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What is the meaning of the tags on Penguin Paradise?

Tags from Penguin Paradise, read by the game's server browser, are gmhardcore (Game mode): A harsher ruleset, hardcore; mp20 (Max players): 20 slots are available; ts0 (Group limit): No teams: the feature is off; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^h (Hardcore): The ruleset is Facepunch's hardcore, which cuts helpers and hardens survival; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Penguin Paradise be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Penguin Paradise: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Carbon ^y.

Settings and map

A.11Under what rules and settings does Penguin Paradise operate?

No gather rate appears in the name of Penguin Paradise. The group limit is not published. Listed as hardcore, the game mode is Facepunch's most demanding mode. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Penguin Paradise?

Penguin Paradise runs a game-generated procedural map; its size is 6,000.

Connection

A.13What steps are required to join Penguin Paradise?

Enter client.connect 212.192.28.174:28019 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,^z,^y,^h,gmhardcore,cs168909,ts0.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. A harsher ruleset, hardcore.
mp20Max players. 20 slots are available.
ts0Group limit. No teams: the feature is off.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Difficulty
^hHardcore. The ruleset is Facepunch's hardcore, which cuts helpers and hardens survival.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.