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RAPTORSLAKE

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 212.22.93.27:28014

Abstract

We describe the public Rust server RAPTORSLAKE, reached at 212.22.93.27:28014. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #10,097 of all servers, the top 45%. It last wiped 1d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#10,097top 45%
Last wipe1d agomonthly schedule
Next wipe37d 16hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75103:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 08:44 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
02040608003:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 08:44 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct.

4Rank

The server stands in the top 45% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe (high confidence).

Table 2: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 16hforce wipefw
Thu 3 Dec, 19:0035d 16hforce wipefw

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 08:441d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RAPTORSLAKE
Figure 4: The map: Procedural Map, size 6000, seed 1605290779. Open on RustMaps.
Table 4: The server's published settings.
Address212.22.93.27:28014
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe27 Oct 2026, 08:44 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size6000
Seed1605290779

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average14/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average33/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average24/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average1/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 63 on average63/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of RAPTORSLAKE smooth?

The server fps averaged 66 over the last 48 hours, never dropping below 65. Buildings, deployables and all other world objects counted together reached a maximum of 196,111 entities. Memory use peaked at 3,957 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of RAPTORSLAKE?

A region is not published by RAPTORSLAKE. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 212.22.93.27:28014.

A.3What is the online status and reliability of RAPTORSLAKE?

At the present moment, RAPTORSLAKE is online. It last restarted around 8 hours ago, according to its reported uptime. The server was up 98% of the time over the last 2 full days, 47 of 48 hours. The first record of it by Rust Statistics dates to 26 October 2026.

A.4What is the Rust version for RAPTORSLAKE?

Rust network protocol 2635 and build 168909 is the version that RAPTORSLAKE runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does RAPTORSLAKE wipe?

Once a month, RAPTORSLAKE wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 41 hours ago. A monthly wipe schedule is stated in the server's tags.

Population

A.6What is the rank of RAPTORSLAKE among Rust servers?

The seven-day player-hours ranking puts RAPTORSLAKE at #10,097, within the top 45% of ranked servers.

A.7At what level does RAPTORSLAKE operate in terms of players?

The current population of RAPTORSLAKE is 0, drawn from 100 slots. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 17:00 UTC, averaging 1 players.

Tags, lists

A.8How should the tags on RAPTORSLAKE be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags RAPTORSLAKE publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can RAPTORSLAKE be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RAPTORSLAKE: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Settings and map

A.10Which settings and rules are in force on RAPTORSLAKE?

Its name carries no gather rate for RAPTORSLAKE. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for RAPTORSLAKE?

Size 6,000 and seed 1605290779 define the procedural, game-generated map on RAPTORSLAKE. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12How do you connect to RAPTORSLAKE?

Enter client.connect 212.22.93.27:28014 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.