DeadZone Vanilla | Monthly | EU | LARGE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 212.4.138.244:28041
Abstract
We describe the public Rust server DeadZone Vanilla | Monthly | EU | LARGE, reached at 212.4.138.244:28041 and hosted in EU. At the last check it held 1 of 100 places, against a seven-day mean of 1 and a peak of 71. It ranks #3,133 of all servers, the top 14%, and #1167 in EU. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 14% of all ranked servers, the top 40% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 3 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 16h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 16h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44fw27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 212.4.138.244:28041 |
|---|---|
| Region | EU |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 18:33 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 2026 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], browse modded Rust servers [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 14/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 2/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average | 33/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average | 24/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average | 1/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 63 on average | 63/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of DeadZone Vanilla | Monthly | EU | LARGE smooth?
Over the past 48 hours, it ran at an average of 50 server fps, with a low of 49. The highest number of entities it carried was 115,412, comprising buildings, deployables and all other objects. Its highest memory usage was 4,013 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is DeadZone Vanilla | Monthly | EU | LARGE based?
The EU tag places DeadZone Vanilla | Monthly | EU | LARGE in Europe, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 212.4.138.244:28041 is its address.
A.3What is the reliability of DeadZone Vanilla | Monthly | EU | LARGE, and is it online?
At the present moment, DeadZone Vanilla | Monthly | EU | LARGE is online. It last restarted around 22 hours ago, according to its reported uptime. The server was up 92% of the time over the last 7 full days, 155 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5When are wipes carried out on DeadZone Vanilla | Monthly | EU | LARGE?
Once a month, DeadZone Vanilla | Monthly | EU | LARGE wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 27 days 8 hours ago. A monthly wipe schedule is stated in the server's tags.
A.6How would you describe wipe day on DeadZone Vanilla | Monthly | EU | LARGE?
Recent wipes saw an average peak of 3 players. The crowd reached its maximum 41 hours after the latest wipe.
Population
A.7What position does DeadZone Vanilla | Monthly | EU | LARGE occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives DeadZone Vanilla | Monthly | EU | LARGE #3,133, in the top 14% of ranked servers and #1,167 in Europe.
A.8At what level does DeadZone Vanilla | Monthly | EU | LARGE operate in terms of players?
On DeadZone Vanilla | Monthly | EU | LARGE, 1 of the 100 slots are occupied at present. Over the last week the count averages 1 players and reaches 7 at its height. Of the last 48 hours, the peak hour falls at 19:00 UTC, with an average of 2 players.
Tags and filters
A.9What is the meaning of the tags on DeadZone Vanilla | Monthly | EU | LARGE?
Tags from DeadZone Vanilla | Monthly | EU | LARGE, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; EU (Europe): Europe is the region it appears under in the server browser. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can DeadZone Vanilla | Monthly | EU | LARGE be found among the Rust Statistics lists and filters?
The Rust Statistics lists that DeadZone Vanilla | Monthly | EU | LARGE fits are: European Rust servers and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and map
A.11Which settings and rules are in force on DeadZone Vanilla | Monthly | EU | LARGE?
The name of DeadZone Vanilla | Monthly | EU | LARGE states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on DeadZone Vanilla | Monthly | EU | LARGE?
Size 4,250 and seed 2026 define the procedural, game-generated map on DeadZone Vanilla | Monthly | EU | LARGE. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13What is the process for joining DeadZone Vanilla | Monthly | EU | LARGE?
Press F1 inside Rust to open the console and enter client.connect 212.4.138.244:28041. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://dzrust.eu/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. The plugin framework is Carbon. |
| Region | |
EU | Europe. Europe is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.