Rust StatisticsWorking papers on every public Rust server · 48,364 players now

4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 6m ago · 213.202.205.35:21200

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 213.202.205.35:21200. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,197 of all servers, the top 28%. It last wiped 4d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#6,197top 28%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304010:0019:0004:0012:0022:0007:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct.

4Rank

The server stands in the top 28% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 4: The map: Procedural Map, size 4000, seed 1234567890. Open on RustMaps.
Table 3: The server's published settings.
Address213.202.205.35:21200
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 18:23 UTC
Hostname–
First seen24 Oct 2026
MapProcedural Map
Size4000
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average109/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average167/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does 4Netplayers Rust Server perform well?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 26. Its entity count reached a maximum of 90,107, including buildings, deployables and all other world objects. The peak memory usage was 2,490 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does 4Netplayers Rust Server have?

No region is published by 4Netplayers Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 213.202.205.35:21200 is its address.

A.3How reliable is 4Netplayers Rust Server, and is it currently online?

At the present moment, 4Netplayers Rust Server is online. The uptime it reports indicates a restart about 23 hours ago. The server was up 99% of the time over the last 4 full days, 95 of 96 hours. The first record of it by Rust Statistics dates to 24 October 2026.

A.4What version of Rust is run on 4Netplayers Rust Server?

The version of Rust on 4Netplayers Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on 4Netplayers Rust Server?

There are not yet enough recorded wipes for 4Netplayers Rust Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 4 days 14 hours ago.

Population

A.6What is the rank of 4Netplayers Rust Server among Rust servers?

Ranked by player hours across seven days, 4Netplayers Rust Server holds #6,197, in the top 28% of all ranked servers.

A.7How would you characterise the player activity on 4Netplayers Rust Server?

At this moment 0 players are on 4Netplayers Rust Server, which has 10 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 16:00 UTC, averaging 1 players.

Tags, lists

A.8How should the tags on 4Netplayers Rust Server be interpreted?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags 4Netplayers Rust Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include 4Netplayers Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Which settings and rules are in force on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for 4Netplayers Rust Server?

The game generates 4Netplayers Rust Server's procedural map at size 4,000, from seed 1234567890. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12How do you connect to 4Netplayers Rust Server?

Enter client.connect 213.202.205.35:21200 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.