[Uz/Ru/Kz] #1 UzRust - Modded
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 213.230.109.15:28015
Abstract
We describe the public Rust server [Uz/Ru/Kz] #1 UzRust - Modded, reached at 213.230.109.15:28015 and hosted in EA. At the last check it held 3 of 100 places, against a seven-day mean of 2 and a peak of 31. It ranks #7,810 of all servers, the top 35%, and #402 in EA. It last wiped 4h ago on a published weekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsweekly wipes vanilla modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 35% of all ranked servers, the top 75% in EA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 7.1 days | between real wipes |
| On rhythm | 75% | of its recent wipes |
| Wipe-day peak | 7 | players, last three wipes |
| Crowd held | 25% | else halves by day 4 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 0h | force wipefw |
| Thu 12 Nov, 11:24 | 13d 16h | its own schedule |
| Thu 19 Nov, 11:24 | 20d 16h | its own schedule |
| Thu 26 Nov, 11:24 | 27d 16h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 0h | force wipefw |
| Thu 10 Dec, 11:24 | 41d 16h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 29 Oct, 11:247h ago | – | – | running | 0 |
| Thu 8 Oct, 13:1821d ago | 5 | – | – | 0 |
| Thu 1 Oct, 18:30fw28d ago | 8 | halved by day 4 | 6.8 d | 2 |
| Thu 24 Sep, 13:1535d ago | 7 | held half | 7.2 d | 1 |
| Thu 17 Sep, 13:4442d ago | 7 | halved by day 4 | 7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 213.230.109.15:28015 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 29 Oct 2026, 14:03 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 2000 |
| Seed | 201110278 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average | 33/100 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 21 on average | 34/200 |
| 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|EA · groups of 30+ · weekly · 3 on average | 1/200 |
| 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 1 on average | 2/200 |
| Rustoria.co - SEA MainEA · groups of 16+ · weekly · 180 on average | 336/375 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average | 14/550 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does [Uz/Ru/Kz] #1 UzRust - Modded run?
The server fps averaged 232 over the last 48 hours, never dropping below 222. Its entity count reached a maximum of 69,353, including buildings, deployables and all other world objects. The peak memory usage was 2,317 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of [Uz/Ru/Kz] #1 UzRust - Modded?
The EA tag places [Uz/Ru/Kz] #1 UzRust - Modded in Asia, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 213.230.109.15:28015 is its address.
A.3How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it currently online?
[Uz/Ru/Kz] #1 UzRust - Modded is currently online. The uptime it reports indicates a restart about 2 hours ago. Its uptime over the last full days (7 days) was 10%, with 16 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on [Uz/Ru/Kz] #1 UzRust - Modded?
Rust network protocol 2635 and build 168909 is the version that [Uz/Ru/Kz] #1 UzRust - Modded runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does [Uz/Ru/Kz] #1 UzRust - Modded wipe?
Because too few wipes of [Uz/Ru/Kz] #1 UzRust - Modded are recorded to confirm the schedule, the tag governs the prediction. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 4 hours have passed since the current world was generated. A weekly wipe schedule is published in the server's tags.
A.6What happens on [Uz/Ru/Kz] #1 UzRust - Modded when wipe day arrives?
The average busiest point of recent wipes was 7 players. The crowd reached its maximum 20 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 25% of recent wipes. If not, the population dropped below half by day 4.
Population
A.7What position does [Uz/Ru/Kz] #1 UzRust - Modded occupy in the ranking of Rust servers?
The seven-day player-hours ranking gives [Uz/Ru/Kz] #1 UzRust - Modded #7,810, in the top 35% of ranked servers and #402 in Asia.
A.8How would you characterise the player activity on [Uz/Ru/Kz] #1 UzRust - Modded?
On [Uz/Ru/Kz] #1 UzRust - Modded, 3 of the 100 slots are occupied at present. Averaged over the last seven days: 2 players; the same period peaks at 3. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 3 players.
Tags, lists
A.9What is the meaning of the tags on [Uz/Ru/Kz] #1 UzRust - Modded?
The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle applies; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EA (East Asia): East Asia is the region it appears under in the server browser, which [Uz/Ru/Kz] #1 UzRust - Modded publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can [Uz/Ru/Kz] #1 UzRust - Modded be found among the Rust Statistics lists and filters?
These Rust Statistics lists include [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers. It appears under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Settings and map
A.11Under what rules and settings does [Uz/Ru/Kz] #1 UzRust - Modded operate?
Its name carries no gather rate for [Uz/Ru/Kz] #1 UzRust - Modded. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC, Valve's anti-cheat, is enabled.
A.12On which map does [Uz/Ru/Kz] #1 UzRust - Modded take place?
Generated by the game from seed 201110278, the procedural map on [Uz/Ru/Kz] #1 UzRust - Modded measures 2,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13What is the process for joining [Uz/Ru/Kz] #1 UzRust - Modded?
Press F1 inside Rust to open the console and enter client.connect 213.230.109.15:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://uzrust.uz/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. A weekly wipe cycle applies. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
EA | East Asia. East Asia is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.