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[Uz/Ru/Kz] #1 UzRust - Modded

Rust Statistics

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Online · checked 9m ago · 213.230.109.15:28015

Abstract

We describe the public Rust server [Uz/Ru/Kz] #1 UzRust - Modded, reached at 213.230.109.15:28015 and hosted in EA. At the last check it held 3 of 100 places, against a seven-day mean of 2 and a peak of 31. It ranks #7,810 of all servers, the top 35%, and #402 in EA. It last wiped 4h ago on a published weekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsweekly wipes vanilla modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now3/1003% full
In the queue0no queue
Seven-day mean2peak 3, 48 h peak 4
Rank2#7,810top 35%; #402 in EA
Last wipe4h agoweekly schedule
Next wipe37d 0hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123411:0012:0013:0015:0016:0017:00Wiped Thu 29 Oct, 14:03 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040011:0012:0013:0015:0016:0017:00Wiped Thu 29 Oct, 14:03 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 35% of all ranked servers, the top 75% in EA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap7.1 daysbetween real wipes
On rhythm75%of its recent wipes
Wipe-day peak7players, last three wipes
Crowd held25%else halves by day 4
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 0hforce wipefw
Thu 12 Nov, 11:2413d 16hits own schedule
Thu 19 Nov, 11:2420d 16hits own schedule
Thu 26 Nov, 11:2427d 16hits own schedule
Thu 3 Dec, 19:0035d 0hforce wipefw
Thu 10 Dec, 11:2441d 16hits own schedule
Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 11:247h ago – – running 0
Thu 8 Oct, 13:1821d ago 5 – – 0
Thu 1 Oct, 18:30fw28d ago 8 halved by day 4 6.8 d 2
Thu 24 Sep, 13:1535d ago 7 held half 7.2 d 1
Thu 17 Sep, 13:4442d ago 7 halved by day 4 7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [Uz/Ru/Kz] #1 UzRust - Modded
Figure 5: The map: Procedural Map, size 2000, seed 201110278. Open on RustMaps.
Table 5: The server's published settings.
Address213.230.109.15:28015
RegionEA
Max players100
Group limit8, the default
Wipe scheduleweekly
Last wipe29 Oct 2026, 14:03 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2000
Seed201110278

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average33/100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 21 on average34/200
〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|EA · groups of 30+ · weekly · 3 on average1/200
【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 1 on average2/200
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 180 on average336/375
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average14/550

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does [Uz/Ru/Kz] #1 UzRust - Modded run?

The server fps averaged 232 over the last 48 hours, never dropping below 222. Its entity count reached a maximum of 69,353, including buildings, deployables and all other world objects. The peak memory usage was 2,317 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of [Uz/Ru/Kz] #1 UzRust - Modded?

The EA tag places [Uz/Ru/Kz] #1 UzRust - Modded in Asia, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 213.230.109.15:28015 is its address.

A.3How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it currently online?

[Uz/Ru/Kz] #1 UzRust - Modded is currently online. The uptime it reports indicates a restart about 2 hours ago. Its uptime over the last full days (7 days) was 10%, with 16 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on [Uz/Ru/Kz] #1 UzRust - Modded?

Rust network protocol 2635 and build 168909 is the version that [Uz/Ru/Kz] #1 UzRust - Modded runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does [Uz/Ru/Kz] #1 UzRust - Modded wipe?

Because too few wipes of [Uz/Ru/Kz] #1 UzRust - Modded are recorded to confirm the schedule, the tag governs the prediction. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 4 hours have passed since the current world was generated. A weekly wipe schedule is published in the server's tags.

A.6What happens on [Uz/Ru/Kz] #1 UzRust - Modded when wipe day arrives?

The average busiest point of recent wipes was 7 players. The crowd reached its maximum 20 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 25% of recent wipes. If not, the population dropped below half by day 4.

Population

A.7What position does [Uz/Ru/Kz] #1 UzRust - Modded occupy in the ranking of Rust servers?

The seven-day player-hours ranking gives [Uz/Ru/Kz] #1 UzRust - Modded #7,810, in the top 35% of ranked servers and #402 in Asia.

A.8How would you characterise the player activity on [Uz/Ru/Kz] #1 UzRust - Modded?

On [Uz/Ru/Kz] #1 UzRust - Modded, 3 of the 100 slots are occupied at present. Averaged over the last seven days: 2 players; the same period peaks at 3. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 3 players.

Tags, lists

A.9What is the meaning of the tags on [Uz/Ru/Kz] #1 UzRust - Modded?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle applies; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EA (East Asia): East Asia is the region it appears under in the server browser, which [Uz/Ru/Kz] #1 UzRust - Modded publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can [Uz/Ru/Kz] #1 UzRust - Modded be found among the Rust Statistics lists and filters?

These Rust Statistics lists include [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers. It appears under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Settings and map

A.11Under what rules and settings does [Uz/Ru/Kz] #1 UzRust - Modded operate?

Its name carries no gather rate for [Uz/Ru/Kz] #1 UzRust - Modded. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC, Valve's anti-cheat, is enabled.

A.12On which map does [Uz/Ru/Kz] #1 UzRust - Modded take place?

Generated by the game from seed 201110278, the procedural map on [Uz/Ru/Kz] #1 UzRust - Modded measures 2,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What is the process for joining [Uz/Ru/Kz] #1 UzRust - Modded?

Press F1 inside Rust to open the console and enter client.connect 213.230.109.15:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://uzrust.uz/.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp100Max players. The slot count is 100.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Wipe schedule
^wWeekly. A weekly wipe cycle applies.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
EAEast Asia. East Asia is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Проект UzRust приветствует. Мы стараемся придерживаться класичесскую атмосферу чтобы не нарушить баланс сервера. Плагины на сервере встроены только для комфорной игры. Если заметили нарушителя то обрашайтесь в дискорд сервер или же по телеграму. Плагины сервера: - Телепорт - Киты - Турниры - Ежедневные награды Telegram: @kaloel @ashovkatov

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.