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Server_216_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 36d ago · 213.5.195.22:28015

Abstract

We describe the public Rust server Server_216_DevBlog, reached at 213.5.195.22:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,460 of all servers, the top 67%. It last wiped 36d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,460top 67%
Last wipe36d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address213.5.195.22:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe22 Sep 2026, 16:39 UTC
Hostname–
First seen22 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average102/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average120/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Server_216_DevBlog based?

A region is not published by Server_216_DevBlog. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 213.5.195.22:28015.

A.2How reliable is Server_216_DevBlog, and is it currently online?

At the present moment, Server_216_DevBlog is offline; it was last seen 36 days 15 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 22 September 2026.

A.3What version of Rust is run on Server_216_DevBlog?

Rust network protocol 2180 is the version that Server_216_DevBlog runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Server_216_DevBlog follow for wipes?

Too few wipes by Server_216_DevBlog have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 36 days 15 hours.

Player count

A.5What is the rank of Server_216_DevBlog among Rust servers?

Ranked by player hours across seven days, Server_216_DevBlog holds #15,460, in the top 67% of all ranked servers.

A.6How would you characterise the player activity on Server_216_DevBlog?

Server_216_DevBlog is not online now; 36 days 15 hours have passed since it was last seen.

Tags, lists

A.7What is the meaning of the tags on Server_216_DevBlog?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; v2180 (Protocol): Joining requires the same game version: protocol 2180; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; hdf93daba (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags: these are the tags Server_216_DevBlog publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Server_216_DevBlog be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Server_216_DevBlog fits. These filters on the server list return it: Type: Modded.

Settings and map

A.9What are the settings and rules that govern Server_216_DevBlog?

The name of Server_216_DevBlog states no gather rate. No group limit is published. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The server has VAC off, Valve's anti-cheat.

A.10On which map does Server_216_DevBlog take place?

On Server_216_DevBlog the terrain is procedural, built by the game itself.

How to join

A.11How do you connect to Server_216_DevBlog?

Enter client.connect 213.5.195.22:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
v2180Protocol. Joining requires the same game version: protocol 2180.
Mods and access
oxideOxide. Plugins are handled by Oxide (uMod).
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
hdf93dabaCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.
stokCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.