Rust StatisticsWorking papers on every public Rust server · 89,289 players now

SickRust Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 53m ago · 216.158.237.106:50000

Abstract

We describe the public Rust server SickRust Dev Server, reached at 216.158.237.106:50000 and hosted in NA. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,426 of all servers, the top 69%, and #1534 in NA. It last wiped 1d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded carbon pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,426top 69%; #1534 in NA
Last wipe1d agomonthly schedule
Next wipe38d 1hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123418:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 21:29 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
02040608018:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 21:29 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct.

4Rank

The server stands in the top 69% of all ranked servers, the top 82% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.7 daysbetween real wipes
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:008d 1hforce wipefw
Thu 3 Dec, 19:0036d 1hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 21:291d ago – – running 0
Mon 26 Oct, 03:482d ago 0 – 0.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of SickRust Dev Server
Figure 5: The map: SickNation PVE/PVP, size 1000, seed 1337.
Table 5: The server's published settings.
Address216.158.237.106:50000
RegionNA
Max players40
Group limit8, the default
Wipe schedulemonthly
Last wipe26 Oct 2026, 21:29 UTC
Hostnamehybrid.sickrust.com
First seen26 Oct 2026
MapSickNation PVE/PVP
Size1000
Seed1337

7Operator

2 servers publish a sickrust.com hostname.

Table 6: Other servers of the same operator, sickrust.com.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded Rust servers listed live [3], pve servers by play style [4], rust rp servers [5] and servers wiping soon [6].

Table 7: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average40/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average23/100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average32/100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average15/150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average5/420

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of SickRust Dev Server smooth?

Over the past 48 hours, it ran at an average of 80 server fps, with a low of 73. The highest number of entities it carried was 5,314, comprising buildings, deployables and all other objects. The peak memory usage was 1,151 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of SickRust Dev Server?

In North America, according to its own listing, SickRust Dev Server appears with the NA tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 216.158.237.106:50000 is its address.

A.3How reliable is SickRust Dev Server, and is it currently online?

SickRust Dev Server is currently online. The uptime it reports indicates a restart about 42 hours ago. Its uptime over the last full day (1 day) was 100%, with 24 of 24 hours online. The first record of it by Rust Statistics dates to 26 October 2026.

A.4What is the Rust version for SickRust Dev Server?

Rust network protocol 2635 and build 168909 is the version that SickRust Dev Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on SickRust Dev Server?

The only wipe for SickRust Dev Server is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 44 hours have passed since the current world was generated. A monthly wipe schedule is stated in the server's tags.

A.6What characterises wipe day on SickRust Dev Server?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What position does SickRust Dev Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking gives SickRust Dev Server #15,426, in the top 69% of ranked servers and #1,534 in North America.

A.8How would you characterise the player activity on SickRust Dev Server?

At this moment 0 players are on SickRust Dev Server, which has 40 slots in total. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9Who operates SickRust Dev Server?

Most likely run by the same operator: SickRust Dev Server and 1 other server we track, both publishing a sickrust.com hostname.

A.10What is the meaning of the tags on SickRust Dev Server?

gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): It offers 40 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^r (Roleplay): The server is run for roleplay; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins; NA (North America): North America is the region it appears under in the server browser: these are the tags SickRust Dev Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.11Where can SickRust Dev Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that SickRust Dev Server fits are: Modded Rust servers, Rust PvE servers: live list, Rust roleplay servers, measured and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Rules, settings, map

A.12Under what rules and settings does SickRust Dev Server operate?

Its name carries no gather rate for SickRust Dev Server. The group cap is 8 players, which is the default in the game. The mode is roleplay, which means towns, jobs and rules for roleplay. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.

A.13What map is in use on SickRust Dev Server?

The game generates SickRust Dev Server's procedural map at size 1,000, from seed 1337. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named SickNation PVE/PVP.

How to join

A.14What is the process for joining SickRust Dev Server?

Enter client.connect 216.158.237.106:50000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://sick-nation.paynow.store/.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8.

Table 8: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. It offers 40 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Gameplay
^rRoleplay. The server is run for roleplay.
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.
Region
NANorth America. North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Rust rp servers. ruststatistics.org/top-rust-roleplay-servers.
  6. [6]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.