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Prop Hunt

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 216.39.240.61:29012

Abstract

We describe the public Rust server Prop Hunt, reached at 216.39.240.61:29012. At the last check it held 0 of 128 places, against a seven-day mean of 0 and a peak of 21. It ranks #12,892 of all servers, the top 58%. It last wiped 25d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1280% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#12,892top 58%
Last wipe25d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5208:0017:0003:0012:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304008:0017:0003:0012:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct.

4Rank

The server stands in the top 58% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Prop Hunt
Figure 4: The map: Custom Map, size 6000, seed 1337.
Table 3: The server's published settings.
Address216.39.240.61:29012
Region–
Max players128
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 17:19 UTC
Hostnameusats.icefuse.net
First seen24 Oct 2026
MapCustom Map
Size6000
Seed1337

7Operator

30 servers publish a icefuse.net hostname; the busiest are listed.

Table 4: Other servers of the same operator, icefuse.net.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average51/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average89/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average20/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average78/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average64/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Prop Hunt perform well?

The server fps averaged 30 over the last 48 hours, never dropping below 30. The highest number of entities it carried was 3,695, comprising buildings, deployables and all other objects. The peak memory usage was 2,494 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Prop Hunt?

No region is published by Prop Hunt. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 216.39.240.61:29012.

A.3How reliable is Prop Hunt, and is it currently online?

Prop Hunt is currently online. It last restarted around 5 days 10 hours ago, according to its reported uptime. Of the 120 hours in the last 5 full days, 119 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 24 October 2026.

A.4What is the Rust version for Prop Hunt?

Rust network protocol 2635 and build 168909 is the version that Prop Hunt runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does Prop Hunt follow for wipes?

Too few wipes by Prop Hunt have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 25 days 14 hours have passed since the current world was generated.

Player count

A.6What is the rank of Prop Hunt among Rust servers?

The seven-day player-hours ranking puts Prop Hunt at #12,892, within the top 58% of ranked servers.

A.7How would you characterise the player activity on Prop Hunt?

On Prop Hunt, 0 of the 128 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height. The busiest hour of the last 48 is 14:00 UTC, averaging 1 players.

Tags, lists

A.8Who is responsible for running Prop Hunt?

A icefuse.net hostname is published by Prop Hunt; 29 other servers we track also publish one, so the same operator most likely runs them.

A.9What do the tags associated with Prop Hunt signify?

gmrust (Game mode): This is survival as standard Rust plays; mp128 (Max players): The slot count is 128; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon: these are the tags Prop Hunt publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Prop Hunt be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Prop Hunt: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern Prop Hunt?

Its name carries no gather rate for Prop Hunt. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. The server has VAC off, Valve's anti-cheat.

A.12On which map does Prop Hunt take place?

Size 6,000 and seed 1337 define the procedural, game-generated map on Prop Hunt. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named Custom Map.

Connection

A.13How do you connect to Prop Hunt?

Press F1 inside Rust to open the console and enter client.connect 216.39.240.61:29012. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp128Max players. The slot count is 128.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.