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Zombie Land - TEST 1

Rust Statistics

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Online · checked 11m ago · 216.39.241.162:28025

Abstract

We describe the public Rust server Zombie Land - TEST 1, reached at 216.39.241.162:28025. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #7,787 of all servers, the top 35%. It last wiped 4d ago; the next wipe is expected Friday 30 October, 08:37 UTC, every 5 days 8 hours.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#7,787top 35%
Last wipe4d agono schedule published
Next wipe311hFri 30 Oct, 08:37 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0510152021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 35% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: a steady gap

The next wipe is expected Friday 30 October, 08:37 UTC, in 11h. Every 5 days 8 hours (medium confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.8 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 2.5
Table 3: Coming wipes, as expected.
When (UTC)InKind
Fri 30 Oct, 08:3711hits own schedule
Wed 4 Nov, 16:195d 19hits own schedule
Thu 5 Nov, 19:006d 22hforce wipefw
Tue 10 Nov, 00:0111d 3hits own schedule
Sun 15 Nov, 07:4316d 11hits own schedule
Fri 20 Nov, 15:2421d 18hits own schedule
Wed 25 Nov, 23:0627d 2hits own schedule
Tue 1 Dec, 06:4832d 10hits own schedule
Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 00:554d ago 2 – running 0
Mon 19 Oct, 17:1310d ago 1 held half 5.3 d 0
Wed 14 Oct, 14:4315d ago 1 held half 5.1 d 0
Thu 8 Oct, 15:2421d ago 1 halved by day 4 6 d 1
Wed 7 Oct, 19:0322d ago 1 – 0.8 d 0
Mon 5 Oct, 14:4824d ago 2 halved by day 1 2.2 d 0
Mon 5 Oct, 02:2924d ago 2 – 0.5 d 0
Thu 1 Oct, 18:03fw28d ago 1 halved by day 1 3.4 d 0
Wed 30 Sep, 21:5128d ago 1 – 0.8 d 0
Fri 25 Sep, 21:1933d ago 2 held half 5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Zombie Land - TEST 1
Figure 5: The map: Custom Map, size 4500, seed 1337.
Table 5: The server's published settings.
Address216.39.241.162:28025
Region– · us4
Max players50
Group limit14 max
Wipe schedule–
Last wipe25 Oct 2026, 03:25 UTC
Hostnametest.zombieland.io
First seen13 Sep 2026
MapCustom Map
Size4500
Seed1337

7Operator

3 servers publish a zombieland.io hostname.

Table 6: Other servers of the same operator, zombieland.io.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], infected rust servers [3] and Rust wipe forecast [4].

Table 7: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average73/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average149/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average51/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average138/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Zombie Land - TEST 1 perform well?

Its average server fps over the last 48 hours was 20, with a minimum of 20. The highest number of entities it carried was 115,738, comprising buildings, deployables and all other objects. Memory use peaked at 4,283 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Zombie Land - TEST 1 based?

No region is published by Zombie Land - TEST 1, though its region code is us4. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 216.39.241.162:28025 is its address.

A.3How reliable is Zombie Land - TEST 1, and is it currently online?

Zombie Land - TEST 1 is currently online. Based on the uptime it reports, the last restart occurred about 9 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Zombie Land - TEST 1?

The version of Rust on Zombie Land - TEST 1 is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Zombie Land - TEST 1?

The interval between recent wipes at Zombie Land - TEST 1 has been about 2.8 days. The server is due to wipe on Friday 30 October at 08:37 UTC. The world currently in use was created 4 days 17 hours ago.

A.6How would you describe wipe day on Zombie Land - TEST 1?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 1 hours after it began. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. If not, the population dropped below half by day 2.5.

Player count

A.7What position does Zombie Land - TEST 1 occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Zombie Land - TEST 1 holds #7,787, in the top 35% of all ranked servers.

A.8How would you characterise the player activity on Zombie Land - TEST 1?

On Zombie Land - TEST 1, 0 of the 50 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 15:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9By whom is Zombie Land - TEST 1 operated?

A zombieland.io hostname is published by Zombie Land - TEST 1; 2 other servers we track also publish one, so the same operator most likely runs them.

A.10What do the tags associated with Zombie Land - TEST 1 signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts14 (Group limit): A team holds no more than 14; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus4 (Region code): The code us4 identifies the server's region; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Zombie Land - TEST 1 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.11Where can Zombie Land - TEST 1 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Zombie Land - TEST 1 fits are: Modded Rust servers and Rust servers named for zombies. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.12Under what rules and settings does Zombie Land - TEST 1 operate?

No gather rate appears in the name of Zombie Land - TEST 1. 14 players is the cap on a group. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.13What map is in use on Zombie Land - TEST 1?

Size 4,500 and seed 1337 define the procedural, game-generated map on Zombie Land - TEST 1. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.

Connection

A.14How do you connect to Zombie Land - TEST 1?

Press F1 inside Rust to open the console and enter client.connect 216.39.241.162:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at http://Zombieland.io.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z.

Table 8: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts14Group limit. A team holds no more than 14.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$rus4Region code. The code us4 identifies the server's region.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

ZombieLand.io - discord.gg/ZombieLand This is only a testing server It wipes many times per day Please visit our Discord for our real server IPs

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Infected rust servers. ruststatistics.org/top-rust-zombie-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.