[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
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Online · checked 10m ago · 217.114.180.19:28015
Abstract
We describe the public Rust server [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, reached at 217.114.180.19:28015. At the last check it held 1 of 200 places, against a seven-day mean of 0 and a peak of 41. It ranks #4,360 of all servers, the top 20%. It last wiped 13d ago on a published biweekly schedule; the next wipe is expected Thursday 29 October, 19:08 UTC, its biweekly schedule tag.
Keywords2x gather biweekly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 20% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 19:08 UTC, in 1h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13.9 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 4 | players, last three wipes |
| Crowd held | 0% | else halves by day 3.5 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 19:08 | 1h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 0h | force wipefw |
| Thu 12 Nov, 19:08 | 14d 1h | its own schedule |
| Thu 26 Nov, 19:08 | 28d 1h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 0h | force wipefw |
| Thu 10 Dec, 19:08 | 42d 1h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 19:0813d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10fw27d ago | 3 | halved by day 6 | 14 d | 0 |
| Fri 18 Sep, 02:1641d ago | 4 | halved by day 1 | 13.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 217.114.180.19:28015 |
|---|---|
| Region | – |
| Max players | 200 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 19:08 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4900 |
| Seed | 1739618184 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers in europe [2], 2x gather rate servers [3], modded Rust population table [4] and Rust wipe forecast [5].
| Server | Players |
|---|---|
| Atlas - EU 2X Medium | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · biweekly · 131 on average | 1379/1400 |
| ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10EU · groups of 10+ · 2x · biweekly · 52 on average | 30/200 |
| PROSTOJ #6 | Ресурсы x2 | Компоненты x1EU · groups of 8+ · 2x · biweekly · 50 on average | 11/200 |
| РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2xEU · groups of 300+ · 2x · biweekly · 39 on average | 538/600 |
| Magic Rust #22 — Vanilla 2x (Biweekly) | PyccкийEU · groups of 150+ · 2x · biweekly · 36 on average | 15/200 |
| Россия | Классика X2 | IMBA RUST 23.10EU · groups of 100+ · 2x · biweekly · 30 on average | 16/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?
Its average server fps over the last 48 hours was 200, with a minimum of 169. Its entity count reached a maximum of 154,485, including buildings, deployables and all other world objects. The peak memory usage was 4,824 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits based?
Without a region tag from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, its name still points to Europe. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 217.114.180.19:28015.
A.3How reliable is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and is it currently online?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online at this time. Based on the uptime it reports, the last restart occurred about 16 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The version of Rust on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The record of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. On Thursday 29 October at 19:08 UTC the next wipe is expected. The current world has been running for 13 days 22 hours. The server's tags give a wipe schedule of every two weeks.
A.6What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits when wipe day arrives?
Recent wipes saw an average peak of 4 players. The peak on the latest wipe came 47 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.5.
Player count
A.7What is the rank of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits among Rust servers?
The seven-day player-hours ranking puts [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,360, within the top 20% of ranked servers.
A.8What is the population level of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The current population of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is 1, drawn from 200 slots. Averaged over the last seven days: 0 players; the same period peaks at 4. Of the last 48 hours, the peak hour falls at 16:00 UTC, with an average of 3 players.
Tags, lists
A.9What do the tags associated with [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits signify?
The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits be found among the Rust Statistics lists and filters?
The Rust Statistics lists that [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits fits are: Rust servers with a 2x gather rate, European Rust servers and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules, settings, map
A.11Which settings and rules are in force on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
At 2x gather, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits states its rate in the server name itself. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server's own description is vanilla: this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.12On which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits take place?
Size 4,900 and seed 1739618184 define the procedural, game-generated map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13What steps are required to join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Enter client.connect 217.114.180.19:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp200 | Max players. The slot count is 200. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in europe. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. 2x gather rate servers. ruststatistics.org/top-2x-rust-servers.
- [4]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.